solo-mining-neoforge-26.2-1.2.0.jar
Curse Maven Snippet
What's new
⚔️ Solo Mining 1.2.0
💀 Death in a gate
Falling in the valley used to mean the full vanilla punishment: inventory on the floor, experience gone, and a long walk back past everything that killed you. That was the single biggest source of frustration, so it is gone.
- 🛟 The lethal hit is intercepted before death happens. Nothing drops, because you never actually die – there is no pile of items waiting somewhere in the dark.
- 📍 You respawn at the start of the valley, right where you entered.
- 💚 A few seconds of Resistance and Regeneration so you do not simply fall over again, plus fire, poison and wither are cleared and your food bar is topped up.
- ⚙️ Switches:
dungeonDeathRescue(on),dungeonDeathRescueHealthPercent(50),dungeonDeathRescueGraceSeconds(6). Turning it off restores the normal vanilla death.
⏳ A time limit you can always see
Every run now carries a clock, and it sits permanently in the info box – no command, no guessing. When the time is up the gate closes: the monsters are removed, everyone is sent back to their own world, and the run counts as failed. Warnings arrive five minutes and one minute before the end.
- ⏸️ The clock only runs while somebody is actually inside the valley. Stepping out, logging off or taking a break costs you nothing.
- ⚙️
dungeonTimeLimitMinutes(20,0disables the limit entirely) anddungeonTimeLimitMinutesPerRank(5) – so Rank E gets 20 minutes and Rank S★ gets 55.showDungeonTimer(on).
👑 Four new boss abilities
- 🌀 Void Salvo – homing projectiles you have to dodge.
- 🪨 Collapse – chunks of rock come down from above.
- ☠️ Plague Cloud – poison and wither in a radius, from the second boss phase on.
- 🛡️ Aegis – the boss shields itself for a short while, from the second boss phase on.
🧹 Your world folder stops growing forever
Until now every finished instance stayed on disk for good, and every new gate claimed its own slot in the gate dimension that was never reused. Measured in the development world: four runs = 58 MB, and it grew with every gate after that.
- ♻️ Finished runs are cleaned up after a grace period, and their slot is reused by the next gate.
- ⌛ The grace period starts when the last player leaves the instance, so looting the reward chest at your own pace after the boss will never pull it out from under you.
- ⚙️
cleanupFinishedInstances(on),instanceCleanupMinutes(10),abandonedLobbyCleanupMinutes(30, for lobbies that were never started),recycleInstanceSlots(on).
🛡️ Servers: the intrusive commands now need permission
/solomining spawn, close and expire require operator level 2. Before this, anyone on a server could hand themselves gates or end somebody else's run. The self-help commands (ready, exit, return, rescue, ping, where) stay open to everyone.
Nothing changes in singleplayer: if you can type commands there, you already have cheats enabled. Switches: adminCommandsRequireOp (on), adminCommandPermissionLevel (2).
🐛 Fixed
- 🌸 No gate would open in a flower field. Grass, flowers and wildflowers counted as occupied ground, so in flowery landscapes the search for a spot failed completely and the portal ended up right at your feet instead of somewhere out in the world. Plants are now simply built over – torches, signs and other built things still block, as they should.
- 🗣️ The “X is ready” message was hard-coded in German and ignored your language setting.
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