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Solo Mining

Solo Leveling inspired gates open in your world. Your gear sets the rank from E to S*. Clear an instanced dungeon valley full of monsters, traps, elite guardians and phase-based bosses, then spend your loot at the Hunter Shop.
You will get here, if you enter the portal.

You will get here, if you enter the portal.

This is an E-Tier generated Dungoen. Its smaller and has less monsters.

This is an E-Tier generated Dungoen. Its smaller and has less monsters.

This is an A-Tier generated Dungoen. Its bigger, has more monsters and another layout.

This is an A-Tier generated Dungoen. Its bigger, has more monsters and another layout.

As you see, every Dungeon has his unique pattern, this is generated, so you dont have to fight the same dungeon. Also there are different terrains.

As you see, every Dungeon has his unique pattern, this is generated, so you dont have to fight the same dungeon. Also there are different terrains.

Description

โ›๏ธ Solo Mining โ›๏ธ

Gates open in your world. Your gear decides the rank. Clear the dungeon before it collapses.


๐Ÿ’ฌ Information and Support

Questions, bug reports, balancing feedback and feature ideas are always welcome.
๐Ÿ‘‰ Discord: Join the server
๐Ÿž Please report issues with your Minecraft version, mod version and a log file — that makes fixing them much faster.


๐ŸŒ About Solo Mining

Solo Mining is a Solo-Leveling inspired dungeon mod for Fabric. While you play normally, gates open in your world — glowing portals with a rank from E to S*. That rank is not random: it is measured from the gear you are carrying right now. Show up in leather and you get a beginner gate. Show up in netherite and the world answers accordingly.

Stepping through a gate takes you into a private instanced dimension. You land in a small lobby with a hunter trader and a ready pedestal. Once you are ready, the run begins: a fully generated valley under an open sky, split into combat zones connected by mountain passes, filled with monsters, traps, ore veins, an optional elite guardian — and at the very end, a boss with real abilities and phases.

Clear it, loot the reward chest, walk out through the exit gate. Or leave it unused and find out what comes out of a collapsing gate instead. ๐Ÿ˜ˆ


โœจ Main Features

  • ๐ŸŒ€ Gates that open on their own — timed spawns near players, or summoned on demand with the Gate Catalyst
  • ๐Ÿ“Š Gear-based ranking from E to S* — your armor and your best weapon decide the difficulty
  • ๐ŸŽฒ 6 gate types — Normal, Treasure, Elite, Boss, Red and the rare S* Special Gate
  • ๐Ÿ”๏ธ Handcrafted-feeling valleys with ridges, passes, lakes, forests and rock formations — fully procedural, never the same twice
  • ๐Ÿ—บ๏ธ 6 layout archetypes — straight corridor, zigzag, serpentine, spiral, staircase and horseshoe
  • ๐ŸŽจ 6 dungeon themes — Deep Cave, Ice Wasteland, Sand Temple, Volcanic Depths, Overgrown Ruin and the Abyss
  • ๐Ÿ—ฃ๏ธ 6 languages supported — English, German, Spanish, French, Turkish and Russian
  • ๐Ÿ‘‘ Boss fights with 13 abilities and 3 phases, telegraphed by particles and sound
  • ๐Ÿ’€ Elite guardians as optional mini bosses with their own reward chest
  • ๐Ÿ•ณ๏ธ Traps and hazards woven into the terrain
  • ๐Ÿ’ฐ 10 hunter currencies and a Hunter Shop with a real trader NPC
  • ๐Ÿ‘ฅ Party support — one gate for the whole group, scaling with the number of ready players
  • ๐Ÿ† 8 advancements tracking your career from first gate to S-rank hunter
  • โš™๏ธ 127 config options — almost every number in this list can be changed without touching code

๐ŸŒ€ Gates & Ranks

Gates appear near players on a timer, or you can force one with the Gate Catalyst. Lost track of one? The Gate Tracker pings the nearest active gate and marks it with a pillar of particles.

When a gate opens, the mod looks at your average armor tier and your best weapon in the whole inventory — not just the one in your hand, so the rank cannot be gamed by swapping gear at the last second. The higher value wins and becomes the rank:

Rank Typical Gear Monster Count Health Damage
E Leather & wood 18 – 24 ×1.25 ×1.15
D Chainmail & copper 20 – 28 ×1.60 ×1.35
C Iron & gold 24 – 32 ×2.00 ×1.55
B Iron with a strong weapon 30 – 40 ×2.55 ×1.80
A Diamond 36 – 50 ×3.25 ×2.15
S Netherite 50 – 68 ×4.60 ×2.75
S+ Netherite and beyond 72 – 96 ×6.50 ×3.60
S* Endgame 96 – 132 ×8.75 ×4.80

๐Ÿง‘‍๐Ÿค‍๐Ÿง‘ A party of three or more can push a gate up one rank — more players, more danger, more loot.


๐ŸŽฒ Gate Types

Every gate rolls a type on top of its rank, and the type is shown before you enter — so you always know what you are walking into:

  • ๐Ÿ”ต Normal Gate — the standard run
  • ๐ŸŸก Treasure Gate — fewer and weaker monsters, a far richer reward chest
  • ๐ŸŸฃ Elite Gate — a guaranteed elite guardian and tougher monsters
  • ๐Ÿ”ด Boss Gate — the boss is the main event and hits much harder
  • ๐Ÿฉธ Red Gate — everything is stronger, everything drops more. Rank A and upward only
  • ๐ŸŸช S* Special Gate — the rarest gate in the mod. Bring friends

๐Ÿ”๏ธ The Valley

Solo Mining does not generate a box of corridors. Every gate builds a valley under an open sky, ringed by a mountain range and an invisible border, so you can always see where you are going.

  • โ›ฐ๏ธ Real terrain — noise-shaped ridges and slopes instead of repeating stair-step terraces
  • ๐Ÿ›ค๏ธ Combat zones connected by passes — the ridges between them are climbable, but the passes are the road
  • ๐ŸŒฒ Living ground — grass, dirt, snow or sand depending on the theme, with trees, tall grass, ferns, cacti, boulders, glowing cairns and ponds
  • ๐Ÿชจ Zone features — rock outcrops, plateaus, hollows, pillar clusters, ruined walls and light cairns give every arena a shape to fight around
  • ๐Ÿ’Ž Ore veins matching the theme — mining inside a gate is allowed, and worth it
  • ๐Ÿงฑ Built in time slices — the terrain is generated across several ticks with a progress display, so even a huge S*-rank valley does not freeze the server

๐ŸŽจ Themes

  • ๐Ÿ•ณ๏ธ Deep Cave — stone, moss and darkness. Spiders, skeletons, cave dwellers
  • โ„๏ธ Ice Wasteland — snow, ice and powder snow. Strays and frozen horrors
  • ๐Ÿœ๏ธ Sand Temple — sandstone and buried ruins. Husks and mummified guardians
  • ๐ŸŒ‹ Volcanic Depths — blackstone, basalt and lava streams. Piglins, blazes and magma cubes
  • ๐ŸŒฟ Overgrown Ruin — mossy bricks and water. Witches, spiders and creeping growth
  • ๐ŸŒ‘ Abyssal Void — deepslate and sculk. Wither skeletons and vindicators

Low ranks stay in familiar territory; from rank C upward the newer themes mix in, and at rank A everything is possible.


โš”๏ธ A Dungeon Run

  1. ๐Ÿšช Enter the gate. Walking into the portal plane charges it for three seconds, with the familiar portal effect on screen.
  2. ๐Ÿ›– The lobby. A safe waiting room with the hunter trader, a market stall, a ready pedestal and an exit gate.
  3. โœ… Ready up. Click the pedestal or use /solomining ready. Everyone who is ready counts toward the scaling.
  4. ๐Ÿ”’ Gear lock. Once the run starts, your armor is locked — no swapping into better gear after the rank has been decided.
  5. ๐Ÿ—ก๏ธ Clear the valley. Fight your way from zone to zone. An elite guardian may block the way, guarding a reward chest of its own.
  6. ๐ŸŒ‘ The boss appears. When the last monster falls, darkness descends for a few seconds — and when your sight returns, the ruler is standing there.
  7. ๐ŸŽ Loot and leave. The reward chest spawns with an exit gate right beside it, so you never have to walk the whole valley back.

๐Ÿ’ก Need to leave early? The Dungeon Exit Crystal and /solomining exit put you back on the exact spot you came from. Your dungeon stays alive and can be resumed with /solomining return.


๐Ÿ‘‘ Boss Fights

Every dungeon ends with a boss, and the bosses fight back properly:

  • ๐ŸŽฏ 13 abilities — four universal ones plus three per theme family
  • ๐Ÿฉธ 3 phases — Normal, Enraged below 50% health and Desperate below 25%, each with shorter cooldowns and stronger effects
  • โš ๏ธ Telegraphs — particles and sound warn you about a big hit before it lands
  • ๐Ÿ‘ฅ Multi-boss or empowered boss — a Boss Gate rolls either one huge ruler or several lesser ones

Ice: Frost Field โ„๏ธ · Glacial Chains โ›“๏ธ · Blizzard ๐ŸŒจ๏ธ
Sand: Sand Tomb ๐Ÿœ๏ธ · Scorching Winds ๐Ÿ”ฅ · Tomb Quake ๐Ÿ’ฅ
Cave & Abyss: Abyss Web ๐Ÿ•ธ๏ธ · Shadow Blink ๐Ÿ‘ค · Abyss Roar ๐Ÿ“ข
Universal: Summon Adds ๐Ÿ’€ · Shockwave ๐ŸŒŠ · Curse of Weakness ๐Ÿ”ฎ · Last Stand โšก


๐Ÿ’ฐ Currencies, Loot & the Hunter Shop

Dungeons pay out in ten hunter currencies — Essence Stone, Mana Crystal, Hunter Coin, Gate Fragment, Gate Key Fragment, Frost Shard, Abyss Fang, Ancient Relic, Boss Core and Dungeon Core — plus vanilla rewards that scale with the rank, up to netherite scrap, echo shards and a nether star at S*.

๐Ÿช The Hunter Shop stands in every lobby as a market stall with a real trader behind it. Four tabs:

  • ๐ŸŽ Supplies — food, potions and consumables
  • ๐Ÿ”ฎ Gate Supplies — catalysts, key fragments, exit crystals and trackers, so your currency flows back into more runs
  • ๐Ÿ›ก๏ธ Equipment — always exactly one tier above your current gear, measured from what you wear and carry. Netherite is never for sale
  • ๐Ÿ’ฑ Exchange — trade currencies against each other, or sell them for emeralds

The entire shop lives in a JSON file, so you can change every price, add your own offers, or sell items from other mods by registry id.


โณ Missed a Gate?

Gates do not wait forever. An unused gate collapses after 15 minutes — with an explosion and a wave of monsters spilling into your world. ๐Ÿ’ฅ

Explosion and invasion can be switched off separately, and by default the blast leaves your builds intact.


๐Ÿ“Š HUD & Feedback

  • ๐Ÿ—‚๏ธ Dungeon info box — a compact panel at the top of the screen showing rank, gate type, remaining monsters and progress, tinted in the rank color
  • ๐Ÿ”” Toast notifications for gates opening, rewards, purchases and warnings — with an automatic chat fallback
  • ๐Ÿ“œ System messages in the style of a certain hunter status window

๐Ÿงฉ Compatibility

  • ๐Ÿ‘ฅ PartyLink — one gate for the whole party, party-wide notifications, and scaling based on ready members
  • ๐Ÿพ Loyal Companion — your companions come along, and their damage against dungeon monsters is capped, so pets support you instead of soloing the run for you
  • ๐Ÿฒ World Bosses — world boss gear is recognised by the rank system, and world bosses can show up as dungeon bosses
  • ๐ŸงŸ Any mob mod — monster pools are configured by registry id in a JSON file, so modded mobs can populate your gates

Every integration is fully optional. None of these mods are required, and nothing breaks if they are missing.


๐Ÿ† Advancements

  • ๐ŸŒ€ First Step — enter your first gate
  • โœ… Gate Cleared — complete your first dungeon
  • ๐Ÿ’€ Elite Hunter — defeat an elite guardian
  • ๐Ÿฅ‡ A-Rank Hunter — clear a rank A gate or higher
  • ๐Ÿ‘‘ S-Rank Hunter — clear a rank S gate or higher
  • ๐Ÿ›’ Regular — buy something from the hunter trader
  • ๐Ÿ’ฅ Too Late — let a gate collapse unused, and survive what comes out

โš™๏ธ Configuration

Solo Mining ships with 127 config options in config/solomining.json, generated on first start. Among them:

  • โฑ๏ธ Gate spawn window, expiry timer, spawn distance, and how many gates a busy server should hand out
  • ๐Ÿ“ˆ Monster count, health and damage multipliers — globally, per rank and per gate type
  • ๐Ÿ‘‘ Boss health, ability damage and radius, cooldowns, phase thresholds and telegraph length
  • ๐Ÿ”๏ธ Valley size, ridge height, pass width, flora density, terrain features and layout archetype
  • ๐Ÿš€ Build speed per tick, chunk preloading and the handover fade
  • ๐Ÿ›ก๏ธ Gear lock, block protection, ore mining, mob filtering and the companion damage cap
  • ๐ŸŽจ HUD, toasts, system messages and boss announcements

Two more files let you go further:

  • ๐ŸงŸ config/solomining_custom_mobs.json — define your own monster and boss pools
  • ๐Ÿช config/solomining_shop.json — full control over the shop range and all prices

๐Ÿ•น๏ธ Commands

Command Description
/solomining ping Ping your nearest active gate
/solomining where The same, with location details
/solomining ready Ready up in the lobby
/solomining exit Leave the lobby or dungeon without losing it
/solomining return Return to your active dungeon
/solomining spawn Spawn a gate near you
/solomining rescue Emergency exit back into the world
/solomining close Close your current dungeon instance
/solomining expire Immediately collapse the nearest unused gate

๐Ÿ“Œ Notes

  • ๐Ÿงต Fabric only. Fabric API is required.
  • ๐Ÿ–ฅ๏ธ Works in singleplayer and on servers. HUD and toasts need the mod on the client.
  • ๐ŸŒŒ Dungeons live in their own dimension, far away from your world — your builds are never touched.
  • ๐Ÿ’พ Runs are persistent: log out inside a gate and continue later with /solomining return.

๐Ÿงญ Perfect For

  • โš”๏ธ Players who want real combat content inside a normal survival world
  • ๐Ÿ“บ Fans of Solo Leveling and dungeon-gate stories
  • ๐Ÿ‘ฅ Small servers looking for a group activity that scales with the party
  • ๐Ÿง‘‍๐Ÿ”ง Modpack authors who want a fully configurable dungeon system with modded mob support

The gate is open. The clock is running. ๐Ÿ•’

The Solo Mining Team

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