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Solo Mining

Solo Leveling inspired gates open in your world. Your gear sets the rank from E to S*. Clear an instanced dungeon valley full of monsters, traps, elite guardians and phase-based bosses, then spend your loot at the Hunter Shop.
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solo-mining-forge-26.2-1.1.0.jar

File namesolo-mining-forge-26.2-1.1.0.jar
Uploader
MKI96MKI96
Uploaded
Aug 31, 2026
Downloads
20
Size
367.9 KB
Mod Loaders
Forge
File ID
8780613
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:solo-mining-1669353:8780613"

Learn more aboutย Curse Maven

What's new

Solo Mining 1.1.0

Forge ยท Minecraft 26.1.2 and 26.2

Six languages, and a batch of fixes for bugs that could follow you from one world into the next.


๐ŸŒ Six languages, picked by your client

Solo Mining now ships English, German, Spanish, French, Turkish and Russian โ€” every message, the dungeon info box, the hunter shop, the advancements and all item and block names.

  • The mod follows your game language automatically. Change the language in Minecraft's options and Solo Mining changes with it.
  • Any language we don't ship falls back to English.
  • On a multiplayer server, every player sees their own language. The text is no longer rendered on the server, so the server's own setting doesn't decide for everyone any more.

๐Ÿ› Fixes

Gate data is now stored per world

Previously all gate data โ€” dungeon instances, open portals, return points โ€” lived in one file in the config folder, shared by every world on your installation. A freshly generated world therefore started with the gates and dungeons of the last world you played. If one of those was still running, its info bar showed up on your screen in the new world and never went away.

It now lives in the world folder, at <world>/data/solomining-state.json.

โš ๏ธ One-time migration: your old file is carried over into the first world you open after updating, then set aside as solomining-state.json.migrated. That keeps the bookkeeping for gates you already have standing (the frames are indestructible and can only be removed through it). If you'd rather start clean in every world, delete config/solomining-state.json before you launch.

The dungeon info box no longer sticks to the screen

Leaving a dungeon removed the box for a moment, then put it straight back โ€” it stayed on screen for the rest of the session.

No more free dungeon clears

Leaving a running dungeon with an exit crystal could complete the run a few ticks later all by itself: reward chest, experience and the Gate Cleared advancement, for a boss nobody had fought. A run with nobody inside is now paused instead, which also means less server load โ€” and your monsters are still waiting where you left them.

The exit crystal is no longer consumed on the Ready Pedestal

Clicking the pedestal while holding an exit crystal did both things at once: it started the dungeon and teleported you out, taking the crystal with it. Then the finished dungeon pulled you back in without one. Clicking one of the mod's blocks now wins over the item in your hand.

Gates no longer open in the Nether or the End

A natural gate opened wherever you happened to be standing. In the Nether it landed on top of the bedrock ceiling, in the End over the void โ€” unreachable either way, and your group's gate timer was spent for nothing.

Gates are now limited to the Overworld by default. If your whole group is somewhere else when a gate is due, the timer is kept and the gate opens as soon as someone is back โ€” a trip to the Nether no longer costs you a gate.


๐Ÿงฉ Also in the 26.1.2 build

Five fixes that shipped with the 26.2 port are now on the 26.1.2 build as well:

  • Peaceful difficulty: starting a dungeon is refused with an explanation instead of building an empty valley. Monsters cannot survive on Peaceful โ€” Solo Mining needs at least Easy.
  • The elite guardian's reward chest could never be opened, even after the boss was dead. From rank S upwards that hit every single run.
  • Returning from a gate could drop you inside the portal itself, which pulled you straight back in.
  • Void rescue now has a hard fallback to world spawn instead of repeating its message forever.
  • Logging back in inside a gate now waits a moment before moving you out.

โš™๏ธ New config options

Option Default What it does
portalAllowedDimensions ["minecraft:overworld"] Where gates may open. An empty list allows every dimension; modded dimensions work with their full ID.
restrictManualPortalsToAllowedDimensions true Whether the list also applies to gates you trigger yourself with a Gate Catalyst or /solomining spawn.

Existing config files keep every value you have set โ€” the new options are simply added.

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