Adds simple blood particles.When entities take damage, they bleed proportionally to the amount dealt. Weak hits create small, short splashes, while heavy hits result in dramatic blood bursts. Entities at low health slowly drip blood, and killing blows trigger larger death bursts.

Features
Hit Burst + Death Burst + Bloodstains
Blood in Different Colors
Iron Golem Debris Particles
Underwater Blood Fog
Everything's Configurable
Configuration
All effects are fully customizable through Mod Menu.
For Mod Developers
Simple Blood provides an API to customize blood behavior for your mod's entities.
import com.bloodmod.BloodModAPI;
import net.minecraft.util.Identifier;
// In your mod's initialization:
BloodModAPI.registerEntityBlood(
Identifier.of("yourmod", "custom_mob"),
new BloodModAPI.BloodSettings()
.setColor(0xFF0000) // Custom blood color
.setCanBleed(true) // Enable/disable bleeding
.setCanDripAtLowHealth(true) // Low health dripping
.setTransformToStains(true) // Stains/fog transformation
);
Report an Issue or Suggest a Feature on GitHub