AsyncParticles

Async particle ticking/rendering.

AsyncParticles

  • It will remain in the beta stage in the future to alert potential mod conflict issues.
  • Now compatible with Particle Core(v20.1+).
  • Now compatible with Valkyrien Skies v2.4.

Core Features

GPU Acceleration

  • Offloading partricle vertex transformations to the GPU reduces per-frame data uploads to the GPU, lowers CPU load, and improves frame rates.
  • This essentially replaces the previous async partricle vertex extraction while also improving compatibility (async partricle extraction is now disabled by default).
  • Fill 1331 campfires (16,000+ particles, you can change the limit via config screen):
    Tested on: Ultra5 225H + RTX 5060 Laptop, 1080p. Frame rate with 1331 campfires(16,000+ particles).

Create Integrations

  • Create contraptions can now block vanilla weather.(v20.1.0a+)
    • Will move this to a new mod when I have time.
  • Particles can now collide with contraptions. A Create contraption blocking vanilla weather.

Other Features

  • Flexible mixin options.
  • Minecraft
    • Particle culling.
    • Async particle tick.
    • Async particle light cache.
    • Delayed texture tick by one frame to reduce client tick duration.

Configuration

Settings can be accessed via the ModList/ModMenu.

Troubleshooting

Use with BadOptimizations

  • Set enable_particle_manager_optimization: false in badoptimizations.txt

Use with PhysicsMod

  • Disable Async Weather Tick.
  • No compatibility guaranteed.

Use with C2ME

  • Set enforceSafeWorldRandomAccess = "false"

Crash with LodestoneLib

  • Set buffer_particles = false in lodestone-client.toml.

Crashes related to ClassInstanceMultiMap or Level.getEntities(...)

  • Please share the logs or crash report on the GitHub issue.
  • As a workaround, enable the option:
    MixinMake 'ClassInstanceMultiMap' Thread-Safe

Crashes related to Level.getBlockEntity(...)

  • Please share the logs or crash report on the GitHub issue.
  • As a workaround, enable the option:
    MixinMake 'LevelChunk#blockEntities' Thread-Safe

ConcurrentModificationException

The Most Common Cause

This exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.

How to Fix

Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the tick() and render() methods.

Other Potential Causes

Starting in vX.4.0, the default particle rendering mode has been changed to SYNCHRONOUSLY to prevent rare ConcurrentModificationExceptions when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.

  • If you're using an older version (≤ vX.3.0), consider manually setting the mode to SYNCHRONOUSLY in the config screen for improved stability.
  • For modpack authors: If you’d like to test whether FASTEST provides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.

Need Help?

If you’re unsure how to identify or fix the issue, please open a GitHub Issue or start a Discussion.

  • In version x.4.0, changed the default particle rendering mode to SYNCHRONOUSLY to avoid rare and confusing ConcurrentModificationExceptions when used with certain mods.
    • If you're still using an older version (≤ x.3.0), you may want to manually set it to SYNCHRONOUSLY in the config screen.
    • If you're a modpack author or want to test whether a different rendering mode (e.g., ASYNCHRONOUSLY) provides a noticeable FPS boost in your modpack, you can manually select another enum value in the config screen—use with caution.

Mods Recommended

  • ModernFix
  • Sodium/Embeddium
  • Flerovium
  • Startlight/ScalableLux

Mod Compatability

✅ Compatible (Proactively)

  • Sodium/Embeddium
  • Flerovium
  • Iris/Oculus
  • Create
  • Create: Aeronautics
  • Valkyrien Skies
  • Particle Rain
  • Simple Weather
  • Particle Core

❌ Incompatible

  • OptiFine
  • MadParticle

Credits

The AsyncParticles Team

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