AsyncParticles
- It will remain in the beta stage in the future to alert potential mod conflict issues.
- Now compatible with Particle Core(v20.1+).
- Now compatible with Valkyrien Skies v2.4.
Core Features
GPU Acceleration
- Offloading partricle vertex transformations to the GPU reduces per-frame data uploads to the GPU, lowers CPU load, and improves frame rates.
- This essentially replaces the previous async partricle vertex extraction while also improving compatibility (async partricle extraction is now disabled by default).
- Fill 1331 campfires (16,000+ particles, you can change the limit via config screen):
Tested on: Ultra5 225H + RTX 5060 Laptop, 1080p.
Create Integrations
- Create contraptions can now block vanilla weather.(v20.1.0a+)
- Will move this to a new mod when I have time.
- Particles can now collide with contraptions.

Other Features
- Flexible mixin options.
- Minecraft
- Particle culling.
- Async particle tick.
- Async particle light cache.
- Delayed texture tick by one frame to reduce client tick duration.
Configuration
Settings can be accessed via the ModList/ModMenu.
Troubleshooting
Use with BadOptimizations
- Set
enable_particle_manager_optimization: falseinbadoptimizations.txt
Use with PhysicsMod
- Disable
Async Weather Tick. - No compatibility guaranteed.
Use with C2ME
- Set
enforceSafeWorldRandomAccess = "false"
Crash with LodestoneLib
- Set
buffer_particles = falseinlodestone-client.toml.
Crashes related to ClassInstanceMultiMap or Level.getEntities(...)
- Please share the logs or crash report on the GitHub issue.
- As a workaround, enable the option:
Mixin→Make 'ClassInstanceMultiMap' Thread-Safe
Crashes related to Level.getBlockEntity(...)
- Please share the logs or crash report on the GitHub issue.
- As a workaround, enable the option:
Mixin→Make 'LevelChunk#blockEntities' Thread-Safe
ConcurrentModificationException
The Most Common Cause
This exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.
How to Fix
- Add the fully qualified particle class names to both
particle$lockProviderandparticle$lockRequiredin the mod's Mixin settings.
See the configuration guide for details
Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the
tick()andrender()methods.
Other Potential Causes
Starting in vX.4.0, the default particle rendering mode has been changed to SYNCHRONOUSLY to prevent rare ConcurrentModificationExceptions when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.
- If you're using an older version (≤ vX.3.0), consider manually setting the mode to
SYNCHRONOUSLYin the config screen for improved stability. - For modpack authors: If you’d like to test whether
FASTESTprovides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.
Need Help?
If you’re unsure how to identify or fix the issue, please open a GitHub Issue or start a Discussion.
- In version x.4.0, changed the default particle rendering mode to
SYNCHRONOUSLYto avoid rare and confusingConcurrentModificationExceptions when used with certain mods.- If you're still using an older version (≤ x.3.0), you may want to manually set it to
SYNCHRONOUSLYin the config screen. - If you're a modpack author or want to test whether a different rendering mode (e.g.,
ASYNCHRONOUSLY) provides a noticeable FPS boost in your modpack, you can manually select another enum value in the config screen—use with caution.
- If you're still using an older version (≤ x.3.0), you may want to manually set it to
Mods Recommended
- ModernFix
- Sodium/Embeddium
- Flerovium
- Startlight/ScalableLux
Mod Compatability
✅ Compatible (Proactively)
- Sodium/Embeddium
- Flerovium
- Iris/Oculus
- Create
- Create: Aeronautics
- Valkyrien Skies
- Particle Rain
- Simple Weather
- Particle Core
- …
❌ Incompatible
- OptiFine
- MadParticle