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Savaru's Dungeonology

A Savaru roguelike dungeon system with level-gated entries, difficulty tiers, dungeon objectives, rule-card buffs, party runs, external dungeon integration, and Affixology-linked rewards.
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Description

Savaru Dungeonology

Savaru Dungeonology adds a roguelike dungeon-run system built around the Savaru progression mods. Players unlock dungeon access through Worldology and Growthology, spend Entry Tickets to enter, choose a difficulty, pick a combat rule, then clear objectives for scalable rewards.

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Core Gameplay

Enter dungeons through the Dungeonology menu or supported dungeon portals, then take on structured runs with objective tracking and reward settlement.

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Runs can include enemy clears, boss kills, timed challenges, or loot collection. After completion, players receive rewards and can return through a portal or post-clear prompt.

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Difficulty Tiers

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  • Easy: low-cost entry and early dungeon rewards
  • Normal: stronger enemies and better reward scaling
  • Hard: higher pressure with stronger equipment rewards
  • Boss: the highest-risk tier with the best reward range

Higher difficulties require more Entry Tickets and reward more equipment.

Savaru System Integration

Dungeonology connects with:

  • Worldology for unlock requirements and dungeon level scaling
  • Growthology for progression experience
  • Affixology for equipment rewards and rarity progression

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This makes dungeon runs part of the broader Savaru progression loop instead of a separate side activity.

Dungeon Support

The mod includes its own custom Savaru dungeon content and can also connect with compatible non-overworld dungeon mods such as DungeonZ and Minecells.

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Supported external portals can be redirected into Dungeonology’s entry flow, letting those areas use Savaru difficulty, objectives, HUD tracking, and rewards.

Run Features

  • Entry Ticket system
  • Easy, Normal, Hard, and Boss difficulties
  • Rule-card buff selection before combat
  • Movable dungeon objective HUD
  • Party entry support
  • Reward preview and settlement UI
  • Return portal after dungeon completion
  • Configurable ticket drop rate
  • Optional external portal override
  • Advancements for dungeon progression

Goal

Dungeonology is designed to turn dungeon exploration into a repeatable progression activity: choose a target, enter with risk, survive the rules, complete the objective, and earn better Savaru rewards.

The Savaru's Dungeonology Team

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