Savaru IV - Kohtalon Mies

Diablo-like RPG Modpack. Farm loot, hunt monsters, and explore the world to unlock achievements and levels. Savarus Chapter IV — Become the chosen one and cleanse this world.
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Description

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🎬 Gameplay Showcase

https://youtu.be/0pCQ1SbqJuI?si=oC_5xHLc5lROa1xV

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Savaru IV — Kohtalon Mies

A Fabric 1.21.1 action-RPG modpack built around an in-house "Savaru" framework. 360+ curated mods, 12 playable classes, a 7-tier world-progression system, and a dungeon framework that's actually written for the pack.


What makes this pack different

Most "RPG modpacks" are a stack of class mods plus a quest book. Savaru IV — Kohtalon Mies ships with eight custom Savaru mods that re-define how progression, gear, dungeons, and even your control scheme behave. The vanilla mods around them aren't the system — they're the content the Savaru system runs on top of.

The eight Savaru core mods

Mod What it does
Savaru's Worldology Splits the world into 7 progression tiers — Novice → Adventurer → Survivor → Hero → Veteran → Lord → Ruler — that gate where you can fight, what mobs are scaled to, and what gear can drop.
Savaru's Growthology A native 300-level character system with 50+ skills across combat, magic, ranged, gathering, and exploration. Drives your vanilla attributes directly.
Savaru's Affixology An 8-tier affix quality system (Common → Strange/Unrivaled) with quality curves tied to Worldology tier and level-gated unlocks.
Savaru's Dungeonology A real dungeon framework with Entry Tickets (the only way to enter modded portals), party management, themed generation, and a server-wide scoreboard.
Savaru's KeybindSync Automatically swaps between Click-to-Move and WASD presets depending on whether you're inside a dungeon or out in the world.
Savaru's Legacyology Builds the world-lore and inter-mod progression backbone.
Savaru's Inv Inventory layout, size rules, and per-item slot policies.
Savaru's CursorFX Native cursor effects and feedback for the bespoke menus.

These aren't datapacks. They are full Fabric mods written for this pack.


⚔️ Combat & Classes

A genuinely large class roster powered by RPG Series + RPG Series Plus:

  • BardsSoulwardenWitcherKnightMageClericMonkBerserkerRogueArcherWarriorGunslingerBattlemageDruidsPaladins & PriestsWizards (with Path of the Wizard)

Backed by the full Spell Engine stack — Spell Power Attributes, Extra Spell Attributes, RPGMana, SpellHud — and reinforced by Better Combat, Combat Roll, Spellblades and Such, Simply Swords, Simply Bows, Simply More, and Pufferfish's Skills.

Every weapon you find can roll affixes from the Affixology pool, gated by your character level:

  • Epic — Lv 1+
  • Legendary — Lv 31+
  • Mythic — Lv 51+
  • Unrivaled — Lv 71+
  • Strange — Lv 101+

🏛️ Dungeons & Bosses

Dungeon content is curated, not random:

  • YUNG's Better Dungeons / Nether Fortresses / End Island
  • Dungeons and TavernsExplorify – Dungeons & Structures
  • DungeonZ + Desert Dungeon + Loot Integrations
  • MineCells integration (Doorway portals supported by Dungeonology)
  • MES – Moog's End StructuresBetter NetherEnd Remastered
  • Respawning Structures so the world keeps offering content over time

Boss roster includes ANARCHY Minibosses, Bosses of Mass Destruction, Brutal Bosses, Mutant Monsters, Trial Guardians, Repeatable Trial Vaults, and Nether's Trial.

Every dungeon entry is mediated by Savaru's Dungeonology: tickets drop from regular mobs (~6.6%), and you select EASY / NORMAL / HARD / BOSS difficulty before stepping through. The world-tier check, mob scaling, and loot quality all snap to whatever you picked.


📖 FTB Quest Book

A 28-chapter Quest Book with full English & Traditional Chinese localization, covering:

  • Class paths — one full chapter per class (Witcher, Bards, Soulwarden, Knight, Mage, Cleric, Monk, Berserker, Rogue, Archer, Warrior, Gunslinger)
  • AffixologyWorldologyDungeonologyWorld LevelFinal Chapter: Destiny
  • Equipment collections, General Store, Exclusive Shop, Star Chart
  • Per-class Epic / Legendary loot box reward tables

Translation is finalised — no leftover Chinese strings in the English book.


🖱️ Two Control Schemes, Switched Automatically

The pack ships Click-to-Move and WASD as first-class preset modes:

  • Click-to-Move for dungeon delving (top-down ARPG feel)
  • WASD for open-world exploration (first-person Minecraft)

Savaru's KeybindSync swaps the entire bound set when you change contexts — no manual remapping ever.

Defaults:

  • O — open Dungeon Menu
  • C — open Growthology Skills
  • ` (hold) — show the server-wide Scoreboard (level / kills / damage)
  • Edit HUD — unbound by default; assign in Options → Controls

🎨 Visual Identity

30+ resource packs ship with the modpack, with the Excalibur weapon ecosystem as the centrepiece — a full retexture of vanilla & modded weapons including 14 compat sub-packs (Friends&Foes, JEI, MutantMonsters, Lootr, Deeper and Darker, End Remastered, Curios, Better ModList, Modern World Creation, Advanced Netherite, Target Dummy, etc.).

Additional packs:

  • Fresh Moves 3.1 player animations with animated eyes
  • DeathFX + Audio v2
  • Boss Bars Reforged
  • Crimson GUI and Hellim's TrueTexture GUI
  • Better 3D Beds, Cozy Beds, Tactical 3D Tools
  • Modded Swords x Punchy!, Rappenem's Reforge, Simply Swords Reforged, SimplyMore Ultimate
  • SuperDuperVanilla shader (optional)
  • Iris Shaders with Complementary Reimagined preloaded

🧰 Quality-of-Life

  • Xaero's Minimap & World Map
  • JEI with bookmarks & curated sort order
  • Patchouli for in-world guides
  • AppleSkin, Legendary Tooltips, Item Highlighter, Prism, Iceberg
  • FTB Library suite — Quests, Teams, Essentials, Ultimine, Filter System
  • Mod Menu with FancyMenu-styled title screen
  • Trinkets / Accessories for cosmetic + power slots
  • Backpacked, NetherPortalFix, Automatic Doors, Enchantment Level Cap Indicator, Hunger Remover
  • Smooth GUI and Modern KeyBinding

⚙️ Performance Baseline

The pack is Sodium-first from the ground up. Tuned with:

  • Sodium, Sodium Extra, Reese's Sodium Options
  • Lithium
  • Entity Culling, MoreCulling, Cull Leaves, Accelerated Rendering
  • BadOptimizations, Achievements Optimizer

Recommended 8 GB RAM allocation. Tested on mid-range hardware.


🎯 Who is this pack for?

  • Players who want a real RPG, not just "vanilla + a class mod"
  • Players who like structured progression — tiers, level gates, affix quality curves — instead of immediate access to everything
  • Players who want both gameplay styles — top-down ARPG dungeons and first-person open-world exploration — in the same save
  • Groups looking for co-op runs: parties, shared world tiers, server scoreboard, native party HUD

📦 Specs

  • Minecraft: 1.21.1
  • Loader: Fabric 0.19.2+
  • Recommended RAM: 8 GB
  • Mods: 390 (361 unique CurseForge projects)
  • Resource Packs: 30+
  • Current version: 2.0.1

⚠️ First-launch notes

  1. First boot will take noticeably longer than usual while the Savaru systems build their indexes.
  2. Most resource packs are enabled by default. The Excalibur main pack must sit below its compatibility sub-packs in load order — already configured for you.
  3. Pick a class via the Class Selection chapter in the Quest Book before doing anything else; many systems gate behind a chosen path.
  4. In multiplayer, all players must be on the same pack version.

🙏 Credits

Built by RowLan_232oO (Savaru framework author) on top of the incredible work of cleannrooster, daedelus_dev, Fichteee, the FTB team, YUNGNICKYOUNG, Globox_Z, JellySquid, shedaniel, and the broader Fabric modding ecosystem.

Savaru IV — Kohtalon Mies is the fourth iteration of the Savaru pack lineage. Where the previous packs collected mods, this one builds with them.

The Savaru IV - Kohtalon Mies Team

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