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Rot and Mold

Wood rots and wool molds, as fast as they do in reality
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rot_and_mold-fabric-1.21.1-0.7.1.jar

File namerot_and_mold-fabric-1.21.1-0.7.1.jar
Uploader
beyazkuyrukbeyazkuyruk
Uploaded
Oct 26, 2026
Downloads
8
Size
2.6 MB
Mod Loaders
Fabric
File ID
9328539
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:rot-and-mold-1757544:9328539"

Learn more about Curse Maven

What's new

0.7.1

New in this version:

- Food keeps five times longer. It still goes off in the order it does in reality (fish and meat first, then bread, roots and apples last), but at a fifth of the real speed, so a day's food can be gathered and carried home: raw meat keeps 5-7 days at 20 °C (about half an hour of play), bread a month, apples and potatoes 2-3 months. Cold, cellars and ice houses slow it as before. Leather and paper still mold at their real pace.
- Spoiled food no longer vanishes. It stays as spoiled food that remembers what it was ("Spoiled Bread", "Spoiled Beef"); vanilla foods show their own moldy look. A spoiled stew or meal stays in its bowl, a spoiled drink in its bottle.
- Spoiled food can be eaten, for half its nourishment, but it makes you badly ill most of the time (85%): strong hunger for 3 minutes, nausea, cramps, and weakness for 5 minutes. A spoiled egg is just a rotten egg, not food.
- Food that is going off now makes you properly ill too: 2 minutes of hunger, nausea and 3 minutes of weakness, instead of a short bout.
- Meat and fish no longer turn into rotten flesh; with Farmer's Delight, a tomato that goes off becomes its rotten tomato.