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Rot and Mold

Wood rots and wool molds, as fast as they do in reality
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rot_and_mold-neoforge-1.21.1-0.2.0.jar

File namerot_and_mold-neoforge-1.21.1-0.2.0.jar
Uploader
beyazkuyrukbeyazkuyruk
Uploaded
Oct 21, 2026
Downloads
7
Size
2.1 MB
Mod Loaders
NeoForge
File ID
9278085
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rot-and-mold-1757544:9278085"

Learn more about Curse Maven

What's new

0.2.0 (Alpha)

 

New in this version

 

-More wood shapes: wood blocks (bark on all sides) and stripped wood, fences, fence gates, doors and trapdoors now weather and rot in all nine woods.
  - A fence post rots where it stands in the ground.
  - A rotten trapdoor gives way when stood on.
  - A door rots as one piece, both halves together.
- Pine tar and charring work on every shape: slabs, stairs, fences, gates, doors and trapdoors.
-Carpets** mold like wool. They wash clean in a water cauldron.
-Farm produce:
  -Hay bales and dried kelp blocks mold when wet, then rot away.
  -Pumpkins and melons rot from their own water even when dry: a pumpkin keeps 2-3     months, a melon 2-4 weeks, a carved pumpkin 1-2 weeks. The cold slows it. Rotten fruit       leaves its seeds.
-Bookshelves in damp places mold. Moldy books give an enchanting table no power.
-Moss: cobblestone and stone bricks (blocks, stairs, slabs, walls) kept damp turn mossy over the years. A brush scrubs the moss off.

 

Note: pumpkins, melons and hay bales generated in the world (villages, wild pumpkin patches) now rot too.

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