Join the discord for any suggestions/to see progress on updates/new mods/ etc.
MODELS WERE MADE BY AVAILA!! (I do have permission to use them, they were literally made for this mod)
Check out his content! He's pretty awesome.

Adds a new vanilla friendly entity in the end which can be used to respawn, I typed instructions on how to use them below but tbh you can just follow vanilla advancement system through regular gameplay and figure it out for yourself lol
The first step to setting your respawn point is obtaining trimmed chorus flowers, these can be obtained easily by right-clicking on chorus flowers with shears (this would take a lot of durability though)
After trimming it you need to "tempt" a rippler into "activating" for you, ripplers will follow you if you have chorus fruit in your hands. Ripplers will also naturally go to the trimmed chorus flowers if they're within a distance, if they're bound to a trimmed chorus flower then they won't be able to be used with chorus fruit anymore. This process might take a few tries but overall it is easy to get them on.
After that right-click on the trimmed chorus flower, and you can now respawn on it as long as your rippler is alive and the block isn't broken :>. You can't heal ripplers directly but they heal when they're bound to a trimmed chorus flower. Each respawn has a 1 in 10 chance to break the trimmed chorus flower as well so might want to watch out for that and make sure your rippler doesn't run off when it breaks
I'll appreciate adding this whenever it comes to 1.19, a lot more interesting than just adding an end respawn anchor / enabling beds.
will this come to 1.18?
This mod looks really good but could I suggest adding a bit of an incentive to use this respawn method over others? The idea of having to coax a mob where you want them and keep them happy is really cool but from what is written here it seems to offer little to no benefits compared to other respawn methods. (other than working in the end of course) As an idea, maybe make it so that if you are in the same dimension as your respawn point when you die, you teleport back to the rippler instead of dying but this makes it break 100% of the time? Or make it so that you keep your experience if you respawn with a rippler but once again the more experience you keep after death its more likely to break? Eitherway I'll probably go through the trouble of getting one of these guys where I want em just so that if people try to break my spawnpoint they will break the wrong thing.
(on that note, if you do set your respawn point with a rippler, then set it with a bed or something, what happens with the rippler? Can you just go back and right click it? Also is there a config or something so you can change the chance of the flower breaking?)
In reply to churchd0texe:
I actually like that idea ngl I was thinking something similar on the note of teleporting back when dying but never went back to implementing it. As for the bed thing iirc you could go back and interact with the chorus flower again which would set your respawn again. For the config there isn't, but I'll implement it. I'll add more incentive to use them in other dimensions later as well (might implement them as a pet type thing rather than respawn) but please note I'm not able to work as efficiently as I used to due to school. If you have any more suggestions I'd love to hear them (you can hop over to the discord as well if you find that better)
Love it.
In reply to fr3shah:
Tysm!
forge?
In reply to ihunthackers:
Just ported 1.16 to forge, I can't port to 1.17 as geckolib doesn't exist for 1.17 forge
This is a very unique way to respawn, and i don't think anyone has thought about this before. Well done! I also like that you added advancements for each stage.
In reply to orangetree13:
Thank you so much!! The advancements were mainly there to help guide the player on what to do with the ripplers, so in case a mod pack uses it or someone wants to figure the mod out for themselves, they have a vanilla way of doing it instead of crafting those books every other mod has lol
Do you plan to improve The End dimension or is it just small mod based around new way of setting your spawn point because I would love to see this mod expanding for new features that are close to vanilla, maybe something similar to Quek's End. :)
In reply to Ablark:
Yes, I'm planning on improving the end dimension as a whole in a single package, not in this mod tho. I just wanted to upload this as a standalone mod to see if these kinda ideas are well received or not.