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Realistic death

๐Ÿ’€ Die like it matters: your body goes limp as a full ragdoll, the camera tumbles inside its head, blood sprays the way you were killed, armor breaks, bodies hang, sink and rot to bones. Client-side, works on any server.
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Realistic Death 0.1.3 (Forge 1.20.1)

File namerealisticdeath-forge-1.20.1-0.1.3.jar
Uploader
tolivatortolivator
Uploaded
Nov 14, 2026
Downloads
7
Size
306.4 KB
Mod Loaders
Forge
File ID
9603403
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:realistic-death-1783491:9603403")

Learn more aboutย Curse Maven

What's new

๐Ÿ’€ Realistic Death โ€” Changelog

0.1.3 โ€” quieter deaths, Corpse compatibility

Forge 1.20.1 ยท client-side, or client + server for synced deaths and advancements

๐Ÿคซ A quieter death

  • ๐Ÿ’ฌ Quiet chat while dead: no death message popping up while your head rolls along the ground. Everything said while you are dead (your death message, advancements) goes quietly into the chat history: open the chat after respawning to read it. Everyone else still sees your death message as usual
  • ๐Ÿ”” Toasts wait: advancement and recipe toasts appear once you are back, not over your death
  • โš™๏ธ Option: Mods โ†’ Realistic Death โ†’ Config โ†’ Quiet chat while dead (on by default)

๐Ÿ† Hide the advancements

  • ๐Ÿ™ˆ New option: Config โ†’ Other โ†’ Advancements. Turn it off and this mod's advancements disappear from the advancements screen, with no toasts and no chat announcements. Turning it back on brings them back the next time you join a world

โšฐ๏ธ Corpse mod compatibility

  • ๐Ÿง One body: with the Corpse mod installed, only the ragdoll is left โ€” Corpse's stiff body is hidden
  • ๐ŸŽ’ Your items in the ragdoll: use (right-click) the ragdoll to open the corpse and take your items back, as with Corpse's own body
  • โณ It lasts as long as the corpse: the body stays until the corpse is emptied or removed (no timer, never counted in the body limits); when Corpse turns its corpse into a skeleton, the body rots down to its bones too
  • ๐Ÿ“ Where the body lies: with Realistic Death on the server too, the corpse moves to where the ragdoll came to rest (even after tumbling down a hill). On a server without it, a body that ends up far from its corpse hands over to Corpse's body, so your items are never out of reach

๐Ÿ”ง Fixes and notes

  • ๐ŸŽฏ Hitting and using bodies: now works anywhere on the body (chest, arms, legs), not only near the joints
  • ๐Ÿ”Œ Network: protocol updated โ€” client and server need the same version for synced deaths

0.1.2 โ€” more ways to die, your way

Forge 1.20.1 ยท client-side, or client + server for synced deaths and advancements

โš™๏ธ Options

  • ๐ŸŽ›๏ธ In-game config screen: Mods โ†’ Realistic Death โ†’ Config. Every option starts as the mod is designed; anything you change shows in yellow with its own reset button, plus Reset to defaults
  • ๐Ÿงธ Gore level: None (only the ragdoll: no blood, no wounds, nothing torn off) ยท Low ยท Normal (default) ยท High (even more blood)
  • โšฐ๏ธ Bodies stay longer: bodies and their blood now stay for 15 minutes by default (adjustable up to an hour); rain and the Nether take minutes to wash blood away, not seconds
  • ๐ŸŽš๏ธ Toggles: dismemberment, burning bodies, slow motion, hiding the HUD, muffled sound, flies and weather on bodies

๐Ÿฉธ New deaths

  • ๐Ÿช“ Axe beheading (Sharpness V or a critical hit): the head rolls away on its own โ€” and in first person your camera rolls with it โ€” while the neck gushes
  • โš”๏ธ Critical sword cut: a clean, deep cut that can take an arm off, with a dry ring of steel
  • ๐Ÿบ Wolf pack: bites from every side and clothes torn open
  • ๐Ÿ•ท๏ธ Cave spider: two fang holes and green venom veins
  • ๐Ÿ Bees: dozens of swollen stings with the stingers still in, the body swelling
  • ๐ŸงŸ Zombie / drowned bite: on the neck or arm โ€” and the skin slowly turns grey-green
  • ๐Ÿ‰ Ender Dragon: purple burns and embers, thrown far
  • ๐Ÿ’€ Wither skeleton: cuts blackened by wither, dark veins creeping from them
  • โ˜„๏ธ Ghast / blaze fireball: one side burnt where it struck, the clothes burning
  • ๐ŸงŠ Powder snow: frozen stiff standing, encased in ice โ€” it thaws near torches, fire or lava, drips, then collapses
  • ๐ŸŒ‹ Magma: burnt soles and legs, smoking feet
  • ๐Ÿ”จ Anvil / stalactite: the head or the whole body flattened
  • ๐Ÿฆด Falling more than 40 blocks: bones broken at impossible angles, a crunch and a big splash of blood
  • ๐Ÿก Pufferfish: swollen body, green and yellow spots
  • ๐Ÿ”ฑ Channeling trident: the lightning's scars, and the trident stays stuck in the body
  • ๐ŸŽ† Firework: coloured burns and sparks
  • ๐Ÿงจ TNT under your feet: blown high into the air, scorched from below, the body often burst open and soaked in blood, an arm or a leg torn off, the armor shattering
  • ๐Ÿ’ฅ Point-blank creeper: now and then the blast is worse than usual โ€” the body burst open, a pool of blood under it
  • ๐Ÿ– Starvation: thin and pale, sunken eyes

๐ŸŽฒ More variety

  • ๐ŸŒ€ Falling over: different every time โ€” straight back, spun round, the knees giving way, or a stagger to one side
  • ๐Ÿ‘• Torn clothes: cuts, bites, claws and burns rip holes in the jacket and sleeves โ€” even shirts painted on the skin
  • ๐Ÿ‘‚ Muffled sound: the world sounds far away while you are dead

๐Ÿ† Advancements

  • ๐Ÿ… 14 new advancements: Realistic Death (your first death), Ten Ways to Die, Frequent Flyer, Heads Will Roll, Pincushion, Into the Void, Lightning Rod, Ice Statue, Buried Alive, Not Today, Every Bone in Your Body, Sky High, Dragon Food, A Thousand Stings (needs the mod on the server, or singleplayer)

๐Ÿ”ง Notes

  • ๐Ÿ’ฃ Creepers: explosions look as they always did โ€” only real primed TNT under your feet counts as "TNT under your feet"
  • ๐Ÿ”Œ Network: protocol updated โ€” client and server need the same version for synced deaths

0.1.1 โ€” the same death for everyone

Forge 1.20.1 ยท client-side, or client + server for synced deaths

๐Ÿ‘ฅ Multiplayer

  • ๐Ÿ–ฅ๏ธ Optional server side: with the mod on the server, every player sees exactly the same death โ€” the same fall, wounds, blood on the body and stains on the ground
  • ๐Ÿ‘Š Hitting a body: synced through the server too
  • ๐ŸŒ Client-only still works: on any server, and players without the mod can still join

๐Ÿฉธ New deaths

  • โšก Lightning: blackened, smoking, Lichtenberg scars on the skin
  • ๐ŸŒต Cactus and berry bushes: countless small punctures
  • ๐Ÿงช Poison / harming: green veins
  • ๐Ÿ–ค Wither: black veins
  • ๐Ÿ–๏ธ Suffocated under sand or gravel: the body stays buried until dug out
  • ๐Ÿ•ณ๏ธ The void: the body falls away into the dark and vanishes
  • ๐Ÿ”Š Warden sonic boom: the body shudders, blood from the ears and nose
  • ๐Ÿน Point-blank shots, evoker fangs and guardian beams: each has its own wounds
  • ๐Ÿ€ Saved by a totem: a near-death moment โ€” darkness, heartbeats, swaying, then back to life

๐ŸŒ The world reacts

  • ๐Ÿชฐ Flies: they gather round bodies left lying
  • โ„๏ธ Snow: it settles on bodies while it snows
  • ๐ŸŒง๏ธ Rain: it washes blood stains and pools away
  • ๐Ÿ”ฅ The Nether: blood boils off
  • ๐ŸŒŒ The End: low gravity for bodies

๐Ÿฆด Physics

  • ๐Ÿšถ Shoving: walk into bodies to shove them, hit them to move them
  • ๐Ÿ’ฅ Explosions and rivers: explosions throw bodies again, rivers carry them along
  • ๐Ÿงฑ Piles: bodies pile up on each other instead of passing through

0.1.0 โ€” first release

Forge 1.20.1 ยท client-side ยท works on any server

๐Ÿฆด Ragdolls

  • ๐Ÿง Physics ragdolls: dead players become ragdolls with their own skin โ€” momentum, slopes, stairs, bounces and thuds
  • ๐Ÿฆต Real limbs: they collide with each other and with the body; a loose neck that nods and leans
  • ๐Ÿงฑ Falling ground: bodies, limbs, pools and ash fall when the block under them is broken

๐ŸŽฅ Death camera

  • ๐Ÿ‘๏ธ First person: the camera rides inside the falling head (third person orbits the body)
  • ๐Ÿข Slow motion: on dramatic deaths (sword, heavy hitters, explosions)
  • ๐ŸŒ‘ Darkening: the screen darkens, the HUD fades out, a red flash at the moment of death
  • โณ Delayed death screen: it waits until the body lands, 2 more seconds, then fades in (Escape / Jump to skip)

๐Ÿฉธ Deaths

  • โš”๏ธ Every cause its own death: sword, axe, stab/trident, arrows, claws, heavy mobs, explosions, fire, lava, fall, crushing, drowning, freezing, wither and magic each have their own motion, wounds and look
  • ๐Ÿฉน Wounds: painted on the player's skin where the hit landed, with several designs per weapon
  • ๐Ÿน Arrows: they stay stuck in the body
  • ๐Ÿ’ฅ Explosions: they can tear limbs off, which fly away and leave a stump
  • ๐Ÿ”ฅ Fire: bodies keep burning, char black and can crumble into ash
  • โœจ Enchantments: Sharpness & co. (more blood), Fire Aspect / Flame (burning, seared cuts), Knockback / Punch (thrown harder)

๐Ÿ’ง Blood

  • ๐Ÿฉธ Real drops: they fly and stain floors and walls in the shape of the death
  • ๐Ÿ’‰ Arterial spurts: from deep wounds and stumps
  • ๐Ÿซ— Pools: only for open wounds; they spread and dry darker

๐ŸŒŠ Water

  • ๐Ÿ’ฆ Bodies in water: splashes, floating face down, bubbles, slow sinking, pale drowned look, blood clouds under water

๐Ÿ›ก๏ธ Armor

  • ๐Ÿ›ก๏ธ Armor stays on: dyed leather and enchantment glint included
  • ๐Ÿ”ฉ Damaged armor: bloodied, scorched or broken (cracks, holes, a missing sleeve) depending on the death

๐Ÿชข Hanging

  • ๐Ÿชข Hanged bodies: bodies that die hanging (noose, hook, wrist chains, ankles) stay hanging, limp and swaying

โšฐ๏ธ Decay

  • ๐Ÿ’€ Rotting: up to 3 bodies per player; the oldest rots to a skeleton (still in its armor) that crumbles to dust

๐Ÿค Compatibility

  • ๐Ÿ‘น Hollow Dweller: one body instead of two, headless or one-armed when devoured, stays hanging in its nooses and hooks, missing limbs carried over
  • โšฐ๏ธ Corpse and grave mods: never two bodies; usable corpses stay usable
  • ๐Ÿงฉ Other death mods: recognised by their damage type names

โš™๏ธ Config

  • ๐Ÿ“ Config file: config/realisticdeath-client.toml โ€” camera, timings, darkness, body lifetime, bodies per player and more