Realistic Death 0.1.3 (Forge 1.20.1)
Curse Maven Snippet
What's new
๐ Realistic Death โ Changelog
0.1.3 โ quieter deaths, Corpse compatibility
Forge 1.20.1 ยท client-side, or client + server for synced deaths and advancements
๐คซ A quieter death
- ๐ฌ Quiet chat while dead: no death message popping up while your head rolls along the ground. Everything said while you are dead (your death message, advancements) goes quietly into the chat history: open the chat after respawning to read it. Everyone else still sees your death message as usual
- ๐ Toasts wait: advancement and recipe toasts appear once you are back, not over your death
- โ๏ธ Option: Mods โ Realistic Death โ Config โ Quiet chat while dead (on by default)
๐ Hide the advancements
- ๐ New option: Config โ Other โ Advancements. Turn it off and this mod's advancements disappear from the advancements screen, with no toasts and no chat announcements. Turning it back on brings them back the next time you join a world
โฐ๏ธ Corpse mod compatibility
- ๐ง One body: with the Corpse mod installed, only the ragdoll is left โ Corpse's stiff body is hidden
- ๐ Your items in the ragdoll: use (right-click) the ragdoll to open the corpse and take your items back, as with Corpse's own body
- โณ It lasts as long as the corpse: the body stays until the corpse is emptied or removed (no timer, never counted in the body limits); when Corpse turns its corpse into a skeleton, the body rots down to its bones too
- ๐ Where the body lies: with Realistic Death on the server too, the corpse moves to where the ragdoll came to rest (even after tumbling down a hill). On a server without it, a body that ends up far from its corpse hands over to Corpse's body, so your items are never out of reach
๐ง Fixes and notes
- ๐ฏ Hitting and using bodies: now works anywhere on the body (chest, arms, legs), not only near the joints
- ๐ Network: protocol updated โ client and server need the same version for synced deaths
0.1.2 โ more ways to die, your way
Forge 1.20.1 ยท client-side, or client + server for synced deaths and advancements
โ๏ธ Options
- ๐๏ธ In-game config screen: Mods โ Realistic Death โ Config. Every option starts as the mod is designed; anything you change shows in yellow with its own reset button, plus Reset to defaults
- ๐งธ Gore level: None (only the ragdoll: no blood, no wounds, nothing torn off) ยท Low ยท Normal (default) ยท High (even more blood)
- โฐ๏ธ Bodies stay longer: bodies and their blood now stay for 15 minutes by default (adjustable up to an hour); rain and the Nether take minutes to wash blood away, not seconds
- ๐๏ธ Toggles: dismemberment, burning bodies, slow motion, hiding the HUD, muffled sound, flies and weather on bodies
๐ฉธ New deaths
- ๐ช Axe beheading (Sharpness V or a critical hit): the head rolls away on its own โ and in first person your camera rolls with it โ while the neck gushes
- โ๏ธ Critical sword cut: a clean, deep cut that can take an arm off, with a dry ring of steel
- ๐บ Wolf pack: bites from every side and clothes torn open
- ๐ท๏ธ Cave spider: two fang holes and green venom veins
- ๐ Bees: dozens of swollen stings with the stingers still in, the body swelling
- ๐ง Zombie / drowned bite: on the neck or arm โ and the skin slowly turns grey-green
- ๐ Ender Dragon: purple burns and embers, thrown far
- ๐ Wither skeleton: cuts blackened by wither, dark veins creeping from them
- โ๏ธ Ghast / blaze fireball: one side burnt where it struck, the clothes burning
- ๐ง Powder snow: frozen stiff standing, encased in ice โ it thaws near torches, fire or lava, drips, then collapses
- ๐ Magma: burnt soles and legs, smoking feet
- ๐จ Anvil / stalactite: the head or the whole body flattened
- ๐ฆด Falling more than 40 blocks: bones broken at impossible angles, a crunch and a big splash of blood
- ๐ก Pufferfish: swollen body, green and yellow spots
- ๐ฑ Channeling trident: the lightning's scars, and the trident stays stuck in the body
- ๐ Firework: coloured burns and sparks
- ๐งจ TNT under your feet: blown high into the air, scorched from below, the body often burst open and soaked in blood, an arm or a leg torn off, the armor shattering
- ๐ฅ Point-blank creeper: now and then the blast is worse than usual โ the body burst open, a pool of blood under it
- ๐ Starvation: thin and pale, sunken eyes
๐ฒ More variety
- ๐ Falling over: different every time โ straight back, spun round, the knees giving way, or a stagger to one side
- ๐ Torn clothes: cuts, bites, claws and burns rip holes in the jacket and sleeves โ even shirts painted on the skin
- ๐ Muffled sound: the world sounds far away while you are dead
๐ Advancements
- ๐ 14 new advancements: Realistic Death (your first death), Ten Ways to Die, Frequent Flyer, Heads Will Roll, Pincushion, Into the Void, Lightning Rod, Ice Statue, Buried Alive, Not Today, Every Bone in Your Body, Sky High, Dragon Food, A Thousand Stings (needs the mod on the server, or singleplayer)
๐ง Notes
- ๐ฃ Creepers: explosions look as they always did โ only real primed TNT under your feet counts as "TNT under your feet"
- ๐ Network: protocol updated โ client and server need the same version for synced deaths
0.1.1 โ the same death for everyone
Forge 1.20.1 ยท client-side, or client + server for synced deaths
๐ฅ Multiplayer
- ๐ฅ๏ธ Optional server side: with the mod on the server, every player sees exactly the same death โ the same fall, wounds, blood on the body and stains on the ground
- ๐ Hitting a body: synced through the server too
- ๐ Client-only still works: on any server, and players without the mod can still join
๐ฉธ New deaths
- โก Lightning: blackened, smoking, Lichtenberg scars on the skin
- ๐ต Cactus and berry bushes: countless small punctures
- ๐งช Poison / harming: green veins
- ๐ค Wither: black veins
- ๐๏ธ Suffocated under sand or gravel: the body stays buried until dug out
- ๐ณ๏ธ The void: the body falls away into the dark and vanishes
- ๐ Warden sonic boom: the body shudders, blood from the ears and nose
- ๐น Point-blank shots, evoker fangs and guardian beams: each has its own wounds
- ๐ Saved by a totem: a near-death moment โ darkness, heartbeats, swaying, then back to life
๐ The world reacts
- ๐ชฐ Flies: they gather round bodies left lying
- โ๏ธ Snow: it settles on bodies while it snows
- ๐ง๏ธ Rain: it washes blood stains and pools away
- ๐ฅ The Nether: blood boils off
- ๐ The End: low gravity for bodies
๐ฆด Physics
- ๐ถ Shoving: walk into bodies to shove them, hit them to move them
- ๐ฅ Explosions and rivers: explosions throw bodies again, rivers carry them along
- ๐งฑ Piles: bodies pile up on each other instead of passing through
0.1.0 โ first release
Forge 1.20.1 ยท client-side ยท works on any server
๐ฆด Ragdolls
- ๐ง Physics ragdolls: dead players become ragdolls with their own skin โ momentum, slopes, stairs, bounces and thuds
- ๐ฆต Real limbs: they collide with each other and with the body; a loose neck that nods and leans
- ๐งฑ Falling ground: bodies, limbs, pools and ash fall when the block under them is broken
๐ฅ Death camera
- ๐๏ธ First person: the camera rides inside the falling head (third person orbits the body)
- ๐ข Slow motion: on dramatic deaths (sword, heavy hitters, explosions)
- ๐ Darkening: the screen darkens, the HUD fades out, a red flash at the moment of death
- โณ Delayed death screen: it waits until the body lands, 2 more seconds, then fades in (Escape / Jump to skip)
๐ฉธ Deaths
- โ๏ธ Every cause its own death: sword, axe, stab/trident, arrows, claws, heavy mobs, explosions, fire, lava, fall, crushing, drowning, freezing, wither and magic each have their own motion, wounds and look
- ๐ฉน Wounds: painted on the player's skin where the hit landed, with several designs per weapon
- ๐น Arrows: they stay stuck in the body
- ๐ฅ Explosions: they can tear limbs off, which fly away and leave a stump
- ๐ฅ Fire: bodies keep burning, char black and can crumble into ash
- โจ Enchantments: Sharpness & co. (more blood), Fire Aspect / Flame (burning, seared cuts), Knockback / Punch (thrown harder)
๐ง Blood
- ๐ฉธ Real drops: they fly and stain floors and walls in the shape of the death
- ๐ Arterial spurts: from deep wounds and stumps
- ๐ซ Pools: only for open wounds; they spread and dry darker
๐ Water
- ๐ฆ Bodies in water: splashes, floating face down, bubbles, slow sinking, pale drowned look, blood clouds under water
๐ก๏ธ Armor
- ๐ก๏ธ Armor stays on: dyed leather and enchantment glint included
- ๐ฉ Damaged armor: bloodied, scorched or broken (cracks, holes, a missing sleeve) depending on the death
๐ชข Hanging
- ๐ชข Hanged bodies: bodies that die hanging (noose, hook, wrist chains, ankles) stay hanging, limp and swaying
โฐ๏ธ Decay
- ๐ Rotting: up to 3 bodies per player; the oldest rots to a skeleton (still in its armor) that crumbles to dust
๐ค Compatibility
- ๐น Hollow Dweller: one body instead of two, headless or one-armed when devoured, stays hanging in its nooses and hooks, missing limbs carried over
- โฐ๏ธ Corpse and grave mods: never two bodies; usable corpses stay usable
- ๐งฉ Other death mods: recognised by their damage type names
โ๏ธ Config
- ๐ Config file:
config/realisticdeath-client.tomlโ camera, timings, darkness, body lifetime, bodies per player and more
This mod has no additional files

