wardance-1.9.0.jar
Curse Maven Snippet
What's new
Major skill description and progression update!
- rewritten all skill descriptions to be more informative. Courtesy DarkMega.
- fixed a major bug (that I've overlooked forever) where posture recovery disables parrying.
- skills selection button now opens up a dashboard. In the dashboard you can click on various thought bubbles to change your skills, create manuals, or access the patchouli guide.
- skills are locked by default (look in skills.toml to turn this off), but you automatically receive one out of 6 manuals on spawn to learn a basic set. You can find scrolls in dungeons, look in loot.toml to change this behavior.
- some skills now have associated challenge advancements. Completing the challenge grants you a skill scroll (style scroll if a style) and minor bragging rights. All 6 basic skill sets have at least one such challenge so you can spec out.
- shadowless kick is changed from a 2 spirit skill with cooldown to a 1 spirit skill with an internal counter. Gain 1 kick back by attacking and spend them with each cast, preserving any that miss.
- removed hopping mad because I can't find a good way to change it...
- removed enforced attack cooldown because people keep COMPLAINING
- kicks now display a fake mark like coup de grace if the next attack will stun the target.
- pound of flesh should no longer double dip damage.
- fixed lockdown not binding yourself.
- added missing entries in the patchouli guide book.
- added shaking to enemies affected by itchy curse. It also lasts longer and procs faster.
- gambler's whimsy also randomizes your skill effectiveness.
- demon hunter works on airborne instead of sneaking attacks.
- added a skill cast trigger for advancements. See Shadowless Kick challenge for example.
- keybinds now show up under their own category.
- marks now show a cooldown timer. A bug seems to prevent it from decreasing beyond the halfway mark, but at least it's something for now.
- nerfed vengeful might to more normal values.
- fixed phantom dive being stupidly overpowered.
- most skills should now have visuals one way or another
- removed upper hand and replaced it with taunt. Make your enemies faster and more aggressive, but reduce their defense too.
- fixed leverage crit multipliers being inverted.
- might ranks properly scale from 0 to 6 instead of 0 to 7 due to a coding oversight.
- nerfed bite the dust a bit.
- should have fixed shadow dive transferring aggro too early.
- viral decay should trigger consistently now
- sprint sweeps also happen while elytra flying.
- blood tax buffed to also give a health shield via spirit.
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