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Project: War Dance

Dodge, parry, and dual wield your way to stunning victory.
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wardance-1.9.0.jar

File namewardance-1.9.0.jar
Uploaded
Oct 17, 2023
Downloads
103
Size
3.1 MB
Mod Loaders
Forge
File ID
4803468
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:project-war-dance-446004:4803468")

Learn more about Curse Maven

What's new

Major skill description and progression update!

- rewritten all skill descriptions to be more informative. Courtesy DarkMega.

- fixed a major bug (that I've overlooked forever) where posture recovery disables parrying.

- skills selection button now opens up a dashboard. In the dashboard you can click on various thought bubbles to change your skills, create manuals, or access the patchouli guide.

- skills are locked by default (look in skills.toml to turn this off), but you automatically receive one out of 6 manuals on spawn to learn a basic set. You can find scrolls in dungeons, look in loot.toml to change this behavior.

- some skills now have associated challenge advancements. Completing the challenge grants you a skill scroll (style scroll if a style) and minor bragging rights. All 6 basic skill sets have at least one such challenge so you can spec out.

- shadowless kick is changed from a 2 spirit skill with cooldown to a 1 spirit skill with an internal counter. Gain 1 kick back by attacking and spend them with each cast, preserving any that miss.

- removed hopping mad because I can't find a good way to change it...

- removed enforced attack cooldown because people keep COMPLAINING

- kicks now display a fake mark like coup de grace if the next attack will stun the target.

- pound of flesh should no longer double dip damage.

- fixed lockdown not binding yourself.

- added missing entries in the patchouli guide book.

- added shaking to enemies affected by itchy curse. It also lasts longer and procs faster.

- gambler's whimsy also randomizes your skill effectiveness.

- demon hunter works on airborne instead of sneaking attacks.

- added a skill cast trigger for advancements. See Shadowless Kick challenge for example.

- keybinds now show up under their own category.

- marks now show a cooldown timer. A bug seems to prevent it from decreasing beyond the halfway mark, but at least it's something for now.

- nerfed vengeful might to more normal values.

- fixed phantom dive being stupidly overpowered.

- most skills should now have visuals one way or another

- removed upper hand and replaced it with taunt. Make your enemies faster and more aggressive, but reduce their defense too.

- fixed leverage crit multipliers being inverted.

- might ranks properly scale from 0 to 6 instead of 0 to 7 due to a coding oversight.

- nerfed bite the dust a bit.

- should have fixed shadow dive transferring aggro too early.

- viral decay should trigger consistently now

- sprint sweeps also happen while elytra flying.

- blood tax buffed to also give a health shield via spirit.