Dev Update (2/15/2021):
I've been away for a long time due to feeling burned out on developing mods. I'm going to get back into it soon for a 1.16 update, but there are going to be several changes, with the major thing being that I'm going to cut 90% of the content out. I will keep some of the groundcover and maybe some other small things but everything else such as biomes, trees, mobs will not be kept. I will also be developing other mods but they will be lightweight and small to keep myself from getting tired of it again.
Project: Vibrant Journeys aims to spice up your world with a focus on improving the atmosphere of vanilla biomes while also offering new biomes to explore. Along your travels you may come across the fallen bones of adventurers before you, find yourself surrounded by towering redwoods, or fight off the various evils that seek to kill you. With this mod, you will find a refreshing new look for vanilla biomes, with pinecones in taigas, seashells on the beach, and various sticks and rocks scattered across the ground. Or if you want something new, go explore the overgrown spires, verdant sands, aspen grove, and much more!
Find everything you need to know at the mod's wiki!
I always keep the wiki updated and with enough detail to get you started.
Project: Vibrant Journeys is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Check out my other mods!
Anyone know how to grow the baobab trees? I've tried singular saplings and 2x2 and 3x3 and nothing is working.
Any plans to make some of the ambient mobs tameable? like maybe a small terrarium of sorts to keep the adorable spiders in? I'm not suggesting a useful itty bitty knity kitty army, just a cute pet to keep in your house.
Great mod! I was wondering if anyone knows if there is HD textures for this mod?
Is it coming to 1.16.4?
Ver 1.16.4?
Thank you for spicing minecraft's nature and exploration :D with thy works of art, it may regain the former beauty of minecraft while retaining it's essence ^__^.
pls 1.16
How do I disable twigs?
In reply to FrozenToothpaste:
In the config each type of twig has a list of biomes. Removing all the biomes will prevent the twigs from generating
Can there be compat added for the Spider 2.0 mod? I believe the spider would only need to extend the SpiderEntity class.
Cuando estara el mod en la 1.16.3?
In reply to hansolo789vk:
I don't have an ETA but I'm working on it.
Just curious if 1. The watchers add to the hostile mob cap and 2. Are they affected by light levels for spawning? I've made an enderman xp farm by my rates drop horribly when 50-60 watchers spawn around me.
In reply to cHiLLs504:
They are monster entities, so they do add to the cap and are not affected by light levels. They spawn anywhere above any solid block in the End.
Anytime anything interacts with frogbit, it crashes. 1.15.2.
:O yEs i NeEd tHiS!
Would be cool to see the fly's land after flying around for a bit. Because they are so small their hitbox is ridiculous.
Hi!
I've made a pack with your mod and with Animania, Grimore of Gaia and Biomes'O'Plenty and I found out, that mobs from this mods are not spawning on biomes and generally stuff from VJ. I double checked and it's only problem with VJ, because on other locations, even on BOP the problem doesn't exist.
Can it be because of that the mobs don't recognize this biomes as a places where they can spawn?
Also I see a big difference between amount of spwaned mobs with VJ and without, on other locations (without is more mobs).
Do you have any idea whats the problem, if this is a problem with your mod, not with others :D
We really like this mod, because it is adding some life and spice to the world, but mobs don't want to corelate with it ;-;
version 1.12.2
How do you make the scarecrow? The site says fence, hay bale, and possessed pumpkin. how do you arrange them?