promotional bannermobile promotional banner

Project: Vibrant Journeys

A mod that aims to spice up vanilla survival

File Details

projectvibrantjourneys-1.21.0-7.0.0.jar

  • R
  • Jul 19, 2024
  • 731.93 KB
  • 5.7K
  • 1.21
  • NeoForge

File Name

projectvibrantjourneys-1.21.0-7.0.0.jar

Supported Versions

  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-vibrant-journeys-300297:5546950"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Update v7.0.0 for NeoForge 1.21

 

Ok so this is a huge update. I am also working on a new wiki asap to replace to current one.  

 

Full update notes:  

  • Updated to 1.21, mod is now exclusively NeoForge only
  • Fixed blocks not being flammable
  • Fixed potential crash with icicles
  • Fixed groundcover model texture flickering
  • Fixed some tipped arrows not having translations
  • Added block tag to have smarter control on groundcover generation (e.g. try to avoid groundcover being placed on barrels for example)
  • Added block tag to control what blocks cindercane can grow on
  • Added config options to control generation weights
  • Improved vegetation density (e.g. less fallen leaves in plains-type biomes)
  • Rewrote better ruined nether portal system to support more features (e.g. crimson forest nether portals can generate with the huge crimson fungi)
  • Using bone meal on grass blocks will also grow short grass
  • Using bone meal on short grass grows it into tall grass
  • Using bone meal on sandy sprouts grows it into beach grass
  • Using bone meal on glowcaps grows it into giant glowcaps
  • Added watergrass
  • Added white bark mushrooms
  • Added birch twigs
  • Added gravel pits, ferrous gravel, and gilded gravel to birch forests
  • Added beached kelp and dried beached kelp to beaches
  • Added gold pits to badlands
  • Added nettle soup - crafting with crimson/warped nettle and gives 10s of fire resistance
  • Added more bones spawns to soul sand valleys
  • Added glowing blue fungus to the Deep Dark
  • Added the Sporadic Silence potion effect - brewed from glowing blue fungus, potion effect gives a 25-60% chance (depending on potion level) to cancel sending vibrations to sculk sensors
  • Added bamboo generation to cherry groves
  • Added pink lotus ponds to cherry groves
  • Added pink vines to cherry groves
  • Added pink lotuses to flower forests
  • Added muddy bones to mangrove swamps
  • Added hot springs to taigas
  • Added oak bushes to plains and savannas
  • Added wildflowers to meadows and flower forests
  • Added bogged remains to swamps and mangrove swamps (drops bones + mushrooms, but has a configurable % chance to spawn a bogged when broken)
  • Added slime nodules to swamps and mangrove swamps (drops a slimeball)

 

Happy Adventuring!