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Peaks & Talons Core

Mountain eagles to hunt or bond with and ride, socketed necklaces, a whale that grows a two-floor Create ship, and Orduk the Cave Troll in his coastal tavern hall. The story core of the Peaks & Talons modpack.
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Peaks & Talons Core

File namepeaksandtalons-0.4.1-playtest.30.jar
Uploaded
Oct 1, 2026
Downloads
4
Size
14.8 MB
Mod Loaders
NeoForge
File ID
9023855
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:peaks-talons-core-1720213:9023855"

Learn more about Curse Maven

What's new

First public beta (0.4.1-beta.30)
- Mountain Eagles: Hunt or Bond routes, Vengeance Eagles, Golden Eagle Harness flight and pack
- Eagle flight reworked to match Dragon Mounts: Jump to take off, steer with the camera, climb and dive, Sneak to descend, double-tap Sneak to dismount
- Windburst: a flight-only dash for harnessed eagles (default key R, 5-second cooldown)
- Whaleborne x Create: a befriended hullback grows a two-floor ship. Whaleborne's deck, sails, masts and helm move to floor 2; floor 1 is an empty plank deck for Create machines, a bed and storage
- Four water-wheel mounts on the whale: +10% swim speed each, and they power machines while the anchor is down
- Build on floor 1 while the whale swims; machines run once you drop anchor; outside ladders to floor 2
- Relics of the Summit chain and talon processing (Create / Mekanism)
- Talon weapons and the soulbound Last Call battle axe
- 21 socketed necklaces (Curios)
- Orduk's Hollow: one-per-world coastal cavern with marina, tavern, arena and guardian eagles
- Orduk boss: Dash Plow, Beer Mug Smash, Stank Breath (double breath every third cycle)
- Soundtrack support: vanilla music replaced, ambient menu music, boss score in fights, music starts at 30%
- Cave-scene menu backgrounds and an F8 360-degree background capture key
- Orduk's guardian eagles circle the intruder and dive one at a time, each from its own side; only the diving eagle can strike
- The eagles stay in the fight anywhere in the hall (back corners, under the gallery, up on it) and only return to their perches once you leave through the archway
- Orduk keeps fighting anyone inside his hall, even behind a pillar or under the gallery; boss music now stays on for the whole fight
- Dedicated servers: the one-time search for Orduk's cave site on a new world no longer trips the server watchdog (first start no longer crashes and loops)