ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann

Connects Parcool Actions to Warden & Sculk detection.
Specification Document / Forge 1.20.1

VibratingSteps

ParCool Warden & Sculk Integration / By Karl Karlmann

[01]

Architecture

ParCool actions dispatch GameEvents to the Minecraft server pipeline. Mobs, wardens, and sculk sensors process these signals. The engine measures ticks and initialization triggers to calculate emission intervals.

[02]

Configuration

The configuration file vibratingsteps-server.toml dictates parameters. Administrators adjust values within the structure:

Mechanic Toggles
Control feature activation per action.
Event Mappings
Bind specific GameEvents to movement types.
Interval Settings
Dictate tick frequencies for continuous tracking.
[03]

Server Authority

Execution occurs on the logical server side. Client prediction is bypassed. The system parses registry strings to prevent execution halts during configuration edits.

The ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann Team

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