Specification Document / Forge 1.20.1
VibratingSteps
ParCool Warden & Sculk Integration / By Karl Karlmann
[01]
Architecture
ParCool actions dispatch GameEvents to the Minecraft server pipeline. Mobs, wardens, and sculk sensors process these signals. The engine measures ticks and initialization triggers to calculate emission intervals.
[02]
Configuration
The configuration file vibratingsteps-server.toml dictates parameters. Administrators adjust values within the structure:
Mechanic Toggles
Control feature activation per action.
Event Mappings
Bind specific GameEvents to movement types.
Interval Settings
Dictate tick frequencies for continuous tracking.
[03]
Server Authority
Execution occurs on the logical server side. Client prediction is bypassed. The system parses registry strings to prevent execution halts during configuration edits.

