pacmanmod-1.12.2-1.0.0.jar
Curse Maven Snippet
What's new
1.0.0 — first public release
The whole mod, in one go.
The Arcade Void — a dimension of concentric rings 320 blocks wide, over the void, joined by bridges and cut by lakes. Walkable Pac-Man mazes, pellets you eat by walking on them, three lives, a score, GAME OVER, and a fall that rewinds you from the sky instead of eating your inventory.
- A Ghost City per ring, with a Mother Nest
- Four bosses, one per ring: Blinky, Pinky, Inky, Clyde
- Past the fourth ring the screen breaks: sliding rows, half-built walls, wrong colours, holes in the floor — and the Glitch, the fifth boss
- A prize counter that sells what you can't craft: extra lives, longer Power Pellets, a permanent whistle, a level for your Pac-Man
Your Pac-Man — tameable with Ghost Fragments, levels 1 to 10 with Galaxy Berries, follows you, fights, and at level 10 can be ridden with a Joystick.
Ghosts that hunt from 20 blocks, turn blue on a Power Pellet, and pay 200-400-800-1600 in a chain.
The Arcade Cabinet — a block you actually play Pac-Man on, with a global high-score table and a wall Scoreboard.
The maze dungeon — six floors, nests, chests, a locked treasure room, and a boss arena under the last floor.
Villages get an arcade, and villagers can take the job of running it.
28 advancements, custom sounds, and an in-game Arcade Manual with every recipe inside its chapter.
Performance — the Void generates in about 1 ms per chunk. It used to be 14.3, and the fix was measured, not guessed: the world it builds is identical block for block (there's a fingerprint test in the source that proves it).
This mod has no additional files

