Overly-Realistic v3.16.1
Curse Maven Snippet
What's new
- Added a death sound, which is played once a player dies
- This sound is not triggered if the "Normal Respawning" setting is enabled
- Added new settings
- Added the "Fractures" setting
- This setting is enabled by default and it is found under general settings, in the "Players" category
- This setting controls if players are able to receive fractures
- Added the "Infections" setting
- This setting is enabled by default and it is found under general settings, in the "Players" category
- This setting controls if players are able to receive infections
- Added the "Bleeding" setting
- This setting is enabled by default and it is found under general settings, in the "Players" category
- This setting controls if players are able to bleeding
- Added the "Creative Afflictions" setting
- This setting is disabled by default and it is found under general settings, in the "Players" category
- When disabled, creative mode players will not be able to have any body afflictions (ie. infections, bleeding, fractures, etc)
- Added the "Respawn Countdown Time" setting
- This is a value setting that is set to 0 minutes & 30 seconds by default. It can be found by going into general settings, into the "Death" category, and into "values"
- This setting controls the time dead players spend waiting when dead, while the setting "Respawn Countdown" is enabled. Both minutes and seconds can be changed
- Added the "Fractures" setting
- Added a fermentation sound that is played once a basket finishes its fermentation process
- Added new tips
- Added a tip that is triggered when interacting with a hardened clay mold, it informs the player how to pour molten contents into the mold
- Only players are now affected by thin ice
- Players' arms will no longer swing when attempting to interact with a hardened clay mold
- Puddles will now generate closer to players
- Leaf litter spread now checks if the current biome is a forest
- Changed the following overly realistic sounds:
- Pouring melted copper/gold fragments from a crucible
- Pouring lava from a lava bucket
- Changed the following vanilla sounds:
- Grass footsteps
- Sand footsteps
- Stone footsteps
- Stone breaking
- Creative mode players will no longer be able to bleed, have infections, or have fractures, by default
- (Note: this can be changed with the new 'Creative Afflictions' setting)
- Changed multiple aspects regarding blood splatters
- Blood splatters are now much less likely to z-fight
- Added variated textures for blood splatters
- Rehauled the blood splatter texture
- Removed head fractures
- (Note: This is a temporary change)
- Removed green particles appearing near downed players when they get helped up
- These particles have now been replaced with hearts
- When helping up a downed player, the player that is currently helping the victim will now be shown the time remaining until the player is able to get back up
- Increased the healthcare experience gained from creating suspicious stews
- The interaction indicator created by stripping logs now displays a small shadow behind it
- Bee nests will now drop 1 honeycomb when broken normally, as long as they have a honey level of 5
- Optimized thin ice operations
- Optimized entity ticking
- Optimized puddle creation
- Optimized randomized action operations
- Optimized build inspiration marker operations
- Optimized players' bookshelf checks
- Optimized food spoilage operations
- Optimized clay mold usage
- Optimized player ticking operations
- Fixed fractures not properly being detected internally
- Fixed the healthcare skill menu not informing the player of the new experience-gain events and benefits
- Fixed bleeding not working correctly
- Fixed the wool bandage not working correctly
- Fixed not being able to acquire the bandage requirement for healthcare level 1
- Fixed incorrect spacing in the "Handling This" advancement description
- Fixed certain advancements not displaying their skill requirements
- Fixed spacing issues in the item names of crucibles with certain contents
- Fixed being able to gain combat experience from breaking hardened clay molds
- Fixed players sometimes having their genes reset upon getting downed if they have gotten downed before
- Changed existing advancements
- The root advancement icons of "uses"-type advancement tabs now feature a small icon signifying what type of advancement tab they are
- Added a new advancement tab: "Preparation Plate Uses"
- All preparation plate recipe-related advancements that were previously in the "Stone Age" tab were moved to this tab
- Added images to the following advancements:
- "Band Age"
- "Leather is More"
- "Wool Medicine"
- "To Be Sewn"
- "Fuel It"
- The "Not a Cauldron" advancement now shows the basket recipe
- Tweaked the "The Handyman" , "Woody" , and "Ancient Warfare" advancement descriptions
- Changed the description formatting of the following advancements:
- "Ancient Warfare"
- "Rock and a Hard Place"
- "Crushing it"
- "The Pillar of Death"
- "Band Age"
- "Arrow Head"
- "To Be Sewn"
- "Bukket"
- "The Handyman"
- "Not a Cauldron"
- "The Base of Life"
- "Leather is more"
- "Wool Medicine"
- "Creating a Better Suture"
- "Woody"
- "Boiling Point"
- "Tanned"
- "Quick Douse"
- "Revolutionary Process"
- "Fuel It"
- The "Creating a Better Suture" advancement is now a child of the "To Be Sewn" advancement
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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