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Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming as to incentivize players to cooperate
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Overly-Realistic v3.16.1

File namewilos-overly-realistic-v3.16.1.jar
Uploader
WilozyxWilozyx
Uploaded
Jul 22, 2026
Downloads
57
Size
16.7 MB
Mod Loaders
ForgeFabricQuiltNeoForge
File ID
8487879
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:overly-realistic-1505886:8487879"

Fabric

modImplementation "curse.maven:overly-realistic-1505886:8487879"

Quilt

modImplementation "curse.maven:overly-realistic-1505886:8487879"

NeoForge

implementation "curse.maven:overly-realistic-1505886:8487879"

Learn more about Curse Maven

What's new

  • Added a death sound, which is played once a player dies
    • This sound is not triggered if the "Normal Respawning" setting is enabled
  • Added new settings
    • Added the "Fractures" setting
      • This setting is enabled by default and it is found under general settings, in the "Players" category
      • This setting controls if players are able to receive fractures
    • Added the "Infections" setting
      • This setting is enabled by default and it is found under general settings, in the "Players" category
      • This setting controls if players are able to receive infections
    • Added the "Bleeding" setting
      • This setting is enabled by default and it is found under general settings, in the "Players" category
      • This setting controls if players are able to bleeding
    • Added the "Creative Afflictions" setting
      • This setting is disabled by default and it is found under general settings, in the "Players" category
      • When disabled, creative mode players will not be able to have any body afflictions (ie. infections, bleeding, fractures, etc)
    • Added the "Respawn Countdown Time" setting
      • This is a value setting that is set to 0 minutes & 30 seconds by default. It can be found by going into general settings, into the "Death" category, and into "values"
      • This setting controls the time dead players spend waiting when dead, while the setting "Respawn Countdown" is enabled. Both minutes and seconds can be changed
  • Added a fermentation sound that is played once a basket finishes its fermentation process
  • Added new tips
    • Added a tip that is triggered when interacting with a hardened clay mold, it informs the player how to pour molten contents into the mold
  • Only players are now affected by thin ice
  • Players' arms will no longer swing when attempting to interact with a hardened clay mold
  • Puddles will now generate closer to players
  • Leaf litter spread now checks if the current biome is a forest
  • Changed the following overly realistic sounds:
    • Pouring melted copper/gold fragments from a crucible
    • Pouring lava from a lava bucket
  • Changed the following vanilla sounds:
    • Grass footsteps
    • Sand footsteps
    • Stone footsteps
    • Stone breaking
  • Creative mode players will no longer be able to bleed, have infections, or have fractures, by default
    • (Note: this can be changed with the new 'Creative Afflictions' setting)
  • Changed multiple aspects regarding blood splatters
    • Blood splatters are now much less likely to z-fight
    • Added variated textures for blood splatters
    • Rehauled the blood splatter texture
  • Removed head fractures
    • (Note: This is a temporary change)
  • Removed green particles appearing near downed players when they get helped up
    • These particles have now been replaced with hearts
  • When helping up a downed player, the player that is currently helping the victim will now be shown the time remaining until the player is able to get back up
  • Increased the healthcare experience gained from creating suspicious stews
  • The interaction indicator created by stripping logs now displays a small shadow behind it
  • Bee nests will now drop 1 honeycomb when broken normally, as long as they have a honey level of 5
  • Optimized thin ice operations
  • Optimized entity ticking
  • Optimized puddle creation
  • Optimized randomized action operations
  • Optimized build inspiration marker operations
  • Optimized players' bookshelf checks
  • Optimized food spoilage operations
  • Optimized clay mold usage
  • Optimized player ticking operations
  • Fixed fractures not properly being detected internally
  • Fixed the healthcare skill menu not informing the player of the new experience-gain events and benefits
  • Fixed bleeding not working correctly
  • Fixed the wool bandage not working correctly
  • Fixed not being able to acquire the bandage requirement for healthcare level 1
  • Fixed incorrect spacing in the "Handling This" advancement description
  • Fixed certain advancements not displaying their skill requirements
  • Fixed spacing issues in the item names of crucibles with certain contents
  • Fixed being able to gain combat experience from breaking hardened clay molds
  • Fixed players sometimes having their genes reset upon getting downed if they have gotten downed before
  • Changed existing advancements
    • The root advancement icons of "uses"-type advancement tabs now feature a small icon signifying what type of advancement tab they are
    • Added a new advancement tab: "Preparation Plate Uses"
      • All preparation plate recipe-related advancements that were previously in the "Stone Age" tab were moved to this tab
    • Added images to the following advancements:
      • "Band Age"
      • "Leather is More"
      • "Wool Medicine"
      • "To Be Sewn"
      • "Fuel It"
    • The "Not a Cauldron" advancement now shows the basket recipe
    • Tweaked the "The Handyman" , "Woody" , and "Ancient Warfare" advancement descriptions
    • Changed the description formatting of the following advancements:
      • "Ancient Warfare"
      • "Rock and a Hard Place"
      • "Crushing it"
      • "The Pillar of Death"
      • "Band Age"
      • "Arrow Head"
      • "To Be Sewn"
      • "Bukket"
      • "The Handyman"
      • "Not a Cauldron"
      • "The Base of Life"
      • "Leather is more"
      • "Wool Medicine"
      • "Creating a Better Suture"
      • "Woody"
      • "Boiling Point"
      • "Tanned"
      • "Quick Douse"
      • "Revolutionary Process"
      • "Fuel It"
    • The "Creating a Better Suture" advancement is now a child of the "To Be Sewn" advancement

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