Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming as to incentivize players to cooperate
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Overly-Realistic v3.14.3

File namewilos-overly-realistic-v3.14.3.jar
Uploader
WilozyxWilozyx
Uploaded
Jul 1, 2026
Downloads
310
Size
15.0 MB
Mod Loaders
ForgeFabricQuiltNeoForge
File ID
8353482
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Forge

implementation "curse.maven:overly-realistic-1505886:8353482"

Fabric

modImplementation "curse.maven:overly-realistic-1505886:8353482"

Quilt

modImplementation "curse.maven:overly-realistic-1505886:8353482"

NeoForge

implementation "curse.maven:overly-realistic-1505886:8353482"

Learn more about Curse Maven

What's new

  • Added a dynamic ambient sounds system
    • Players will now hear ambient sounds while playing
      • These sounds are dependent on biomes, weather, time, and some minor locational contexts
    • Ambient sounds are seperated into 2 categories: long tracks & short sounds
      • Short sounds are shorter in duration, play more regularly, and can be overlayed on top of long tracks
      • Long tracks are longer in duration and more fluid
    • Ambient sounds include:
      • Birds chirping
      • Cricket noises
      • Crows cawing
      • Eagle & hawk screeches
      • Frog/toad ribbits/croaking
      • Miscellaneous insect sounds
      • Wolf & coyote howls
      • Underwater bubbles popping
      • Wind gusts/blowing
    • Ambient sound volume can be adjusted through the "Ambient/Environment" sound slider
  • Added new settings
    • Added the "Ambient Sounds" setting
      • This is a player setting, found under the "Sounds" category, and it is set to "On" by default
      • This setting controls if the user hears Overly Realistic's ambient sounds or not
  • Added new tips
    • Added a tip that is triggered when being above Y=75, it informs the player of stamina reductions due to high altitudes
  • Small ash particles will now be periodically shown to players in caves below Y=-10
  • Changed the textures of the following items:
    • All hardened clay mold shapes that contain melted copper fragments
    • All hardened clay mold shapes that contain melted gold fragments
  • Players can now get mining skill experience for every 10 stone/deepslate blocks broken, instead of for every 32
    • Subsequently, the experience gained from doing so has been slightly decreased, however, it is now slightly greater than it was prior
  • Tweaked the grass block's "flower" model variant
  • Tweaked altitude staminda reductions to be slightly less punishing
    • Altitude-based stamina reductions are now as detailed below:
      • Y=75-94 -> -1 stamina per action
      • Y=95-124 -> -2 stamina per action
      • Y=125+ -> -4 stamina per action
  • Hygiene reductions from being outside are no longer dependent on time
  • Walking on sand, grass blocks, red sand, and snow without boots will now cause the player's hygiene to decrease quicker
  • Tweaked hygeiene decrease condition weights
  • The grindstone recipe is now given to players when collecting cobblestone
  • Removed the delay that existed for getting mining skill experience from mining stone & deepslate blocks
  • Removed unnecessary files & code sections
  • Removed a deprecated functionality where players would receive attack damage value debuffs when low on intelligence
  • Optimized the compression of all texture assets
  • Fixed animals being able to clip through walls
  • Fixed being able to place fire starters inside of other blocks/placeable features
  • Fixed not being able to scrape gory hides with iron & copper knives
  • Fixed the "How to get experience" section of the husbandry skill menu not listing "breeding animals"
  • Fixed lilypads being affected by gravity
  • Fixed consuming sweet berries causing the player to get dehydrated instead of hydrated further
  • Fixed the dry grass tuft preparation plate having the same model as the grass tuft preparation plate
  • Fixed not being able to start cutting branches into spears when holding a knife
  • Fixed "Randomized Respawning" setting's description calling the "Normal Respawning" setting "Natural Respawning"
  • Fixed cordage textures z-fighting in the following tools' models: axes, pickaxes, shovels, hoes
  • Changed existing advancements
    • Tweaked the "Proper Footwear" advancement description

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