Overly-Realistic v3.14.3
Curse Maven Snippet
What's new
- Added a dynamic ambient sounds system
- Players will now hear ambient sounds while playing
- These sounds are dependent on biomes, weather, time, and some minor locational contexts
- Ambient sounds are seperated into 2 categories: long tracks & short sounds
- Short sounds are shorter in duration, play more regularly, and can be overlayed on top of long tracks
- Long tracks are longer in duration and more fluid
- Ambient sounds include:
- Birds chirping
- Cricket noises
- Crows cawing
- Eagle & hawk screeches
- Frog/toad ribbits/croaking
- Miscellaneous insect sounds
- Wolf & coyote howls
- Underwater bubbles popping
- Wind gusts/blowing
- Ambient sound volume can be adjusted through the "Ambient/Environment" sound slider
- Players will now hear ambient sounds while playing
- Added new settings
- Added the "Ambient Sounds" setting
- This is a player setting, found under the "Sounds" category, and it is set to "On" by default
- This setting controls if the user hears Overly Realistic's ambient sounds or not
- Added the "Ambient Sounds" setting
- Added new tips
- Added a tip that is triggered when being above Y=75, it informs the player of stamina reductions due to high altitudes
- Small ash particles will now be periodically shown to players in caves below Y=-10
- Changed the textures of the following items:
- All hardened clay mold shapes that contain melted copper fragments
- All hardened clay mold shapes that contain melted gold fragments
- Players can now get mining skill experience for every 10 stone/deepslate blocks broken, instead of for every 32
- Subsequently, the experience gained from doing so has been slightly decreased, however, it is now slightly greater than it was prior
- Tweaked the grass block's "flower" model variant
- Tweaked altitude staminda reductions to be slightly less punishing
- Altitude-based stamina reductions are now as detailed below:
- Y=75-94 -> -1 stamina per action
- Y=95-124 -> -2 stamina per action
- Y=125+ -> -4 stamina per action
- Altitude-based stamina reductions are now as detailed below:
- Hygiene reductions from being outside are no longer dependent on time
- Walking on sand, grass blocks, red sand, and snow without boots will now cause the player's hygiene to decrease quicker
- Tweaked hygeiene decrease condition weights
- The grindstone recipe is now given to players when collecting cobblestone
- Removed the delay that existed for getting mining skill experience from mining stone & deepslate blocks
- Removed unnecessary files & code sections
- Removed a deprecated functionality where players would receive attack damage value debuffs when low on intelligence
- Optimized the compression of all texture assets
- Fixed animals being able to clip through walls
- Fixed being able to place fire starters inside of other blocks/placeable features
- Fixed not being able to scrape gory hides with iron & copper knives
- Fixed the "How to get experience" section of the husbandry skill menu not listing "breeding animals"
- Fixed lilypads being affected by gravity
- Fixed consuming sweet berries causing the player to get dehydrated instead of hydrated further
- Fixed the dry grass tuft preparation plate having the same model as the grass tuft preparation plate
- Fixed not being able to start cutting branches into spears when holding a knife
- Fixed "Randomized Respawning" setting's description calling the "Normal Respawning" setting "Natural Respawning"
- Fixed cordage textures z-fighting in the following tools' models: axes, pickaxes, shovels, hoes
- Changed existing advancements
- Tweaked the "Proper Footwear" advancement description
This mod has no additional files