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Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming as to incentivize players to cooperate
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Overly-Realistic v3.16.2

File namewilos-overly-realistic-v3.16.2.jar
Uploader
WilozyxWilozyx
Uploaded
Jul 29, 2026
Downloads
675
Size
16.9 MB
Mod Loaders
ForgeFabricQuiltNeoForge
File ID
8535866
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:overly-realistic-1505886:8535866"

Fabric

modImplementation "curse.maven:overly-realistic-1505886:8535866"

Quilt

modImplementation "curse.maven:overly-realistic-1505886:8535866"

NeoForge

implementation "curse.maven:overly-realistic-1505886:8535866"

Learn more about Curse Maven

What's new

  - Added new sneaking mechaning for animal-hunting
    - Animals can now detect players from farther away
    - If a player is crouching while near an animal, such player will only be detected from small ranges
  - Added preserved player heads
    - When combining either a honeycomb or a resin clump with a player head within crafting slots, a preserved player head can now be made
    - Preserved player heads do not decay into skulls after being placed
    - Preserved player head items have "Preserved" within their tooltips
  - Added new tips and changed existing tips
    - Added a new tip that is triggered when being near an animal while not crouching; it informs the user about the new sneaking mechanic
    - Added a new tip that is triggered when taking fall damage; it informs the victim about crouching as to reduce damage
    - Tweaked the animal-hunting tip to include a reference to the new sneaking mechanic
  - Changed various aspects of the wisdom menus
    - The specific skill menus (ie. the blacksmithing skill menu, the combat skill menu, etc) have been rehauled
      - Each of the levels specified within these UIs now have their own sub-menus
        - In these sub-menus, all requirements and benefits are displayed
        - The "Unlock Benefits" button now appears in each level sub-menu
        - Requirements will now be colored green if the user has met such requirement
      - The specified skill levels are now buttons, which take the user to the sub-menus, and they are now structured vertically instead of horizontally
        - These buttons will also show "X" or "check" symbols depending on the skill level of the user
      - The tooltip shown when hovering over the skill title will now show the user how much experience they have in that skill
  - Changed certain gameplay aspects related to crouching
    - The fall damage reduction gained from crouching is now dependent on the sneaking gene, and its potency is now dynamic
    - If the player crouches while having a positive sneaking speed gene value, they will now gain more resistance to knockback, the potency of which is dynamic
  - Changed certain parts of the character customization menu
    - The genetics pages are no longer numbered, and instead their titles just show a "Genetics" label
    - The "Sneaking Speed" gene is now called "Sneaking"
      - Its tooltip now also references the new sneaking-related mechanics
  - Water source blocks will no longer turn into air when filling up liquid-containing items as long as the water's location passes the following conditions:
    - The block is within an ocean, beach, or river
    - There is water touching all 4 of its horizontal faces and its bottom face 
  - Healthcare level 2 no longer requires the player to help a downed player
  - Panicking fish will now be less likely to get stuck looking at walls
  - Increased the amount of time that is added to campfires' fuel when being fed with logs, planks, and other certain items
  - Bleeding and fractures will no longer be gained from falls if the fall damage is equivalent to less than 1 and a half hearts
  - Slightly optimized campfire operations
  - Optimized fish panic operations
  - Optimized iron bucket usage
  - Optimized operations done at the start of singleplayer worlds, once the world loads for the first time
  - Fixed the creative menu's hardened clay leg cast and hardened clay torso cast items having the wrong translation keys
  - Fixed the death settings menu not displaying its "values" page button
  - Fixed the requirements for healthcare level 3 being inaccurate
  - Fixed sometimes not being able to meet the "craft a bandage" requirement for healthcare level 1
  - Fixed hogs sometimes spawnings as babies
  - Fixed several items not having proper durability operations being done, leading to several oddities

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