Filename
CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all.jar
Uploaded by
barteks2x
Uploaded
Jul 17, 2019
Game Version
Forge
Size
1.88 MB
Downloads
26,116
MD5
e96b7194295d26fb4dfb479308a11f4c
Supported Modloader Versions
Forge
Supported Java Versions
Java 8
Supported Minecraft 1.12 Versions
1.12.2
Changelog
1.12.2-0.0.970.0:
- • Fixed potential unclosed file leak
- • Updated Mixin to 0.7.10
-
• Fixed chunk leaks
- • Fixed removing entries in XYZMap (caused all extra chunks up to the biggest size of XYZMap for that world to be kept in memory)
- • Fixed chunk tracking corner case when moving very fast
- • Use shared, global region file cache. Keeps less files open (could cause "too many open files" on some linux distributions)
- • Improved performance when moving very fast
- • Optimized async chunk loading
- • Fixed sometimes unloading chunk that contains the player when moving very fast
- • Fixed scheduled ticks not working as intended (fixes redstone behavior and liquids not flowing after reloading chunks)
-
• Added more options to force creating or loading cubic chunks worlds:
- •
NONE
- only cubic chunks world types will create cubic chunks worlds (default) - •
NEW_WORLD
- when creating new world (equivalent to selecting "yes" for cubic chunks in world creation GUI) - •
LOAD_NOT_EXCLUDED
- any world that isn't in excluded dimension list will be loaded as cubic chunks world. This will try to load vanilla worlds as cubic chunks (won't convert existing chunks!) - •
ALWAYS
- load all worlds as cubic chunks worlds (except mod fake worlds)
- •
- • Removed debug items when debug option is enabled
- • Save isCubicWorld flag with the world, to correctly handle excluded dimensions
- • Fixed NullPointerException crash with some mods (crash when setting blocks in unloaded cube clientside)
- • Added config option to control how biome temperature changes with height
- • Fixed potential crash when setting blocks in empty cube
- • Fixed falling blocks causing infinite loop when loading/generating world with no blocks below
- • Compatibility with OptiFine E4 pre4
- • Fixed crash when trying to load a tile entity with saved position not matching position of the cube it's saved in
- • (experimental) NEID and partial JEID compatibility.
- • More mod friendly way to detect creating cubic chunks world. Should work wit mods that replace world creation menu
1.12.2-0.0.926.0:
- • Better compatibility with OptiFine E2 on newer Forge versions and OptiFine E3
- • Fixed never removing TileEntities clientside, causing small memory leaks, performance issues, and potentially crashes
- • Fixed mob AI below y=0
- • Optimized chunk ticking
- • Faster and more correct entity spawning
-
• Partial support for Forge chunk loading API
- • ChickenChunks is not working due to it's internal implementation
- • Fixed incorrectly handles scheduled ticks, causing broken redstone and liquid behavior
- • Fixed snow not generating above y=256 (may break existing world preset by generating snow in unintended places!)
- • Allow vertical render distance up to 64 when OptiFine is installed
- • Fixed render distance above 32 when OptiFine is installed
- • Fixed Minecraft hanging when entities teleport in cubic chunks end
- • Implemented vertical view distance affecting chunk rendering
- • Removed debug logging for chunk saving to decrease noise in server logs
- • Fixed nether portal handling in cubic chunks world
- • Reverted vanilla nether portal handling when in a vanilla world
- • Fixed grass not growing beyond vanilla height range
- • Fixed mushrooms not working correctly beyond vanilla height range
- • Fixed lava not causing fire above y=256
- • Added internal fixes for handling player spawning and respawning
- • Fixed typos in configuration
- • Fixed finding spawnpoint
1.12.2-0.0.902.0:
- • Fix server sometimes hanging when teleporting to/from nether
- • Support for 3D biome storage
- • Fix Forge mod world generators not working in cubic chunks world in default world type
- • Partial implementation of using forge mod world generators in CustomCubic and other world types (do not use!)
- • Optimize population when there is nothing to do for CustomCubic (CWG)
- • Optimize part of light propagation
- • Make generated spawn area same size as vanilla (much faster spawnpoint generation and loading)
- • Improve world generator API, other API improvements (breaks compatibility with existing cubic chunks world generators)
- • Fix server hang in AI code when at very high Y position, also fixes incorrect AI behavior when near cliffs
- • Internal changes for ForgeEssentials compatibility
- • Update mixin library