File Details
CubicChunks-1.11.2-0.0.993.0-SNAPSHOT-all.jar
- A
- Jul 17, 2019
- 1.87 MB
- 584
- 1.11.2
File Name
CubicChunks-1.11.2-0.0.993.0-SNAPSHOT-all.jar
Supported Versions
- 1.11.2
1.11.2-0.0.993.0:
- Fixed potential unclosed file leak
- Updated Mixin to 0.7.10
-
Fixed chunk leaks
- Fixed removing entries in XYZMap (caused all extra chunks up to the biggest size of XYZMap for that world to be kept in memory)
- Fixed chunk tracking corner case when moving very fast
- Use shared, global region file cache. Keeps less files open (could cause "too many open files" on some linux distributions)
- Improved performance when moving very fast
- Optimized async chunk loading
- Fixed sometimes unloading chunk that contains the player when moving very fast
- Fixed scheduled ticks not working as intended (fixes redstone behavior and liquids not flowing after reloading chunks)
-
Added more options to force creating or loading cubic chunks worlds:
NONE- only cubic chunks world types will create cubic chunks worlds (default)NEW_WORLD- when creating new world (equivalent to selecting "yes" for cubic chunks in world creation GUI)LOAD_NOT_EXCLUDED- any world that isn't in excluded dimension list will be loaded as cubic chunks world. This will try to load vanilla worlds as cubic chunks (won't convert existing chunks!)ALWAYS- load all worlds as cubic chunks worlds (except mod fake worlds)
- Removed debug items when debug option is enabled
- Save isCubicWorld flag with the world, to correctly handle excluded dimensions
- Fixed NullPointerException crash with some mods (crash when setting blocks in unloaded cube clientside)
- Added config option to control how biome temperature changes with height
- Fixed potential crash when setting blocks in empty cube
- Fixed falling blocks causing infinite loop when loading/generating world with no blocks below
- Fixed crash when trying to load a tile entity with saved position not matching position of the cube it's saved in
- (experimental) NEID and partial JEID compatibility.
- More mod friendly way to detect creating cubic chunks world. Should work wit mods that replace world creation menu
1.11.2-0.0.948.0: * OptiFine E1-pre compatibility * Fixed never removing TileEntities clientside, causing small memory leaks, performance issues, and potentially crashes * Fixed mob AI below y=0 * Optimized chunk ticking * Faster and more correct entity spawning * Partial support for Forge chunk loading API * ChickenChunks is not working due to it's internal implementation * Fixed incorrectly handles scheduled ticks, causing broken redstone and liquid behavior * Fixed snow not generating above y=256 (may break existing world preset by generating snow in unintended places!) * Allow vertical render distance up to 64 when OptiFine is installed * Fixed render distance above 32 when OptiFine is installed * Fixed vertical render distance slider rendering * Fixed Minecraft hanging when entities teleport in cubic chunks end * Implemented vertical view distance affecting chunk rendering * Removed debug logging for chunk saving to decrease noise in server logs * Fixed nether portal handling in cubic chunks world * Reverted vanilla nether portal handling when in a vanilla world * Fixed grass not growing beyond vanilla height range * Fixed mushrooms not working correctly beyond vanilla height range * Fixed lava not causing fire above y=256 * Added internal fixes for handling player spawning and respawning * Fixed typos in configuration * Fixed finding spawnpoint
1.11.2-0.0.917.0: * Fix server sometimes hanging when teleporting to/from nether * Support for 3D biome storage * Fix Forge mod world generators not working in cubic chunks world in default world type * Partial implementation of using forge mod world generators in CustomCubic and other world types (do not use!) * Optimize population when there is nothing to do for CustomCubic (CWG) * Optimize part of light propagation * Make generated spawn area same size as vanilla (much faster spawnpoint generation and loading) * Improve world generator API, other API improvements (breaks compatibility with existing cubic chunks world generators) * Fix server hang in AI code when at very high Y position, also fixes incorrect AI behavior when near cliffs * Internal changes for ForgeEssentials compatibility * Update mixin library

