omnisequence-transfinite-2.0.3-fix.jar
Curse Maven Snippet
What's new
OmniSequence: Transfinite 2.0.3
Minecraft 1.21.1 · NeoForge · Java 21
English
Changes from 2.0.2.
Transfinite Compute Nexus
- Added the Transfinite Compute Nexus, a single-block AE2 crafting CPU that uses the Omni-Computation Core's virtual CPU and batch-dispatch system.
- Connects to ME cables on all six faces and requires a powered network with one available channel. Its default idle cost is 16,384 AE/t, configurable through
transfinite_compute_nexus.idle_power. - Provides
Long.MAX_VALUElogical crafting storage and creates independent virtual CPU lanes for concurrent jobs, retaining spare capacity for new requests. Actual throughput depends on materials, power, provider capacity and server tick time. - Adjacent nexuses keep separate CPU clusters and cannot become part of an ordinary AE2 crafting CPU. Added distinct names in AE2's CPU selection list and a connected powered model with emissive details.
- Saved jobs and recoverable CPU contents can travel with the dropped nexus and resume after placement and reconnection. This block has no machine screen, quantum slot, pattern library or chunk-loading footprint.
- Added its Matter Fabrication Well recipe and bilingual GuideME page. The default recipe unlocks through Stage 2: Omni-Computation and requires Advanced AE.
Sequence Array pattern storage
- The formed array now distributes its main pattern library across 14 quantum crystals, while the controller continues to manage the library and expose it to the Pattern Access Terminal.
- Crystals can retain pattern data when recovered. Automatic construction prefers crystals containing patterns before using blank crystals.
- Changed the configurable maximum from 1,000 pages to 300 pages: 10,800 slots at 36 slots per page. The default remains 200 pages / 7,200 slots; distributing patterns across crystals does not add capacity.
Matter Fabrication Well and visuals
- Added 20 central service positions, with five on each of the four platform-collar segments. The 24 front service positions remain available; the nine former outer service positions are no longer accepted. These positions support item/fluid ports and pattern assemblies.
- Added 20 animated textures for computation components, crystals, controller faces and fabrication modules, using 24 interpolated frames at two ticks per frame: a 2.4-second loop at 20 TPS.
- Preserved gold and fluid-port blue emissive details across animated frames, refined the controller's dark center panel, and added local purple emissive accents to the Molecular Sequence Rewrite Array.
- Removed block-light emission from the well's controller, structure parts and service blocks while retaining their local emissive texture details. Controller powered visuals now follow structure/network state and construction operations.
Multiblock spawn protection
- The Sequence Array, Omni-Computation Core and Matter Fabrication Well now block natural spawning for all mob categories, including animals and bats, across the full height of their occupied chunks. The area follows their formed/construction/dismantling/upgrade footprint instead of a fixed radius around two controllers.
- Includes natural world-generation, patrol and reinforcement spawning. Spawners, spawn eggs, breeding, commands and existing mobs are unaffected. No AE power is needed for the protection itself. Shared chunks remain protected until their last owning multiblock releases them; the standalone nexus adds no protection.
JEI and crafting compatibility
- Fixed the responsive-screen case where JEI's hovered item, highlight and tooltip disagreed with the item under the mouse, while clicks still used the correct position. JEI foreground/background rendering now uses screen coordinates and restores the machine's render state afterwards.
- Avoided publishing invalid zero-sized GUI properties before screen initialization. Refined visible slot lookup, disabled JEI's unscaled vanilla-slot fallback for responsive screens, and prevented external controls from receiving a second mouse-movement conversion.
- Removed this mod's blanket reduction of non-Omni CPUs with more than 256 co-processors to a value of 255, allowing their own co-processor counts to take effect.
- Updated English/Chinese tooltips and GuideME documentation for the new nexus, crystal storage and research unlocks.
- Refreshed the README, API references, release notes and CurseForge description. Removed the one-off texture import script that depended on a personal Downloads folder; retained runtime assets and animation source images.
Upgrade notes
- If your 2.0.2 array uses more than 300 pages, move patterns from pages 301–1,000 elsewhere before upgrading. Those slots are outside this version's supported inventory. Back up the world before changing the storage format.
- Keep pattern-bearing quantum crystals with the array when moving or rebuilding it; the formed library is no longer saved entirely in the controller.
- If your well uses the nine old outer service positions, move those service blocks to the front row or the new central positions and restore the vacated positions with the blocks shown by the projection.
- Fully stop the game/server, install the same version on both sides, and keep only one enabled OmniSequence JAR per instance. The Mod ID remains
molecularmanipulator. - This is the Minecraft 1.21.1 NeoForge build. AppliedEnhancements remains a separate required dependency. Advanced AE is optional for the base mod and required for the default Omni-Computation branch and nexus recipe.
中文
相对于 2.0.2 的更新。
超限算枢
- 新增 超限算枢:采用万物演算核心的虚拟 CPU 与批量派发系统的单方块 AE2 合成 CPU。
- 六个面均可连接 ME 线缆,需要已供电的网络和一个可用频道。默认待机消耗 16,384 AE/t,可通过
transfinite_compute_nexus.idle_power配置。 - 提供
Long.MAX_VALUE级逻辑合成存储,按并发任务创建独立虚拟 CPU 通道,并保留空闲通道接收新请求。实际吞吐量受材料、能源、供应器容量和服务器 Tick 时间限制。 - 相邻算枢保持独立 CPU 集群,不会并入普通 AE2 合成 CPU。新增 AE2 CPU 列表中的独立名称,以及带局部自发光细节的联机连接模型。
- 已保存任务和可恢复的 CPU 内容可以随掉落算枢保留,重新放置并接入网络后继续处理。该方块没有独立机器界面、量子槽、样板库或区块强加载范围。
- 新增物质构筑井加工配方及中英文 GuideME 页面。默认配方由 二阶:万物演算 研究解锁,需要 Advanced AE。
构序阵列样板存储
- 成型阵列的大型样板库改由 14 颗量子水晶 分摊保存,仍由控制器统一管理,并向样板访问终端提供访问。
- 回收水晶可以保留样板数据;自动施工优先使用带样板的水晶,再使用空白水晶。
- 可配置上限由 1,000 页调整为 300 页,每页 36 槽,合计最多 10,800 槽。默认仍为 200 页 / 7,200 槽;水晶分摊存储不会额外增加容量。
物质构筑井与视觉效果
- 新增 20 个中央服务位置,中央平台四个环段各五格;保留 24 个正前方服务位置,不再接受原先外围分散的九个位置。这些位置可安装物品/流体接口和样板总成。
- 为演算部件、水晶、控制器正面和构筑井模块加入 20 组动画贴图,每组 24 帧、每帧两 Tick 并启用插值,在 20 TPS 下循环周期为 2.4 秒。
- 保留动画中的金色、流体接口蓝色局部自发光,细化控制器中央暗色面板,并为分子构序重写阵列加入紫色局部自发光线条。
- 构筑井控制器、结构件和服务方块不再向环境发出方块光照,保留贴图本身的局部自发光细节。控制器亮起状态跟随结构、网络及施工操作更新。
多方块自然生成保护
- 构序阵列、万物演算核心和物质构筑井现在禁止占用区块整个高度内的所有生物自然生成,包括动物和蝙蝠。范围跟随成型、施工、拆卸及更新时的真实区块占地,替代原先两类控制器的固定半径。
- 涵盖自然生成、世界生成、巡逻和增援。刷怪笼、刷怪蛋、繁殖、指令及已有生物保留;禁刷本身无需 AE 供电。重叠区块在最后一台多方块释放后解除保护,单方块超限算枢不产生禁刷区。
JEI 与合成兼容
- 修复响应式界面中 JEI 悬浮物品、高亮和提示框与鼠标指向不一致,但点击位置仍正确 的问题。JEI 前景/背景绘制改用屏幕坐标,结束后恢复机器界面的绘制状态。
- 避免在界面初始化前向 JEI 上报宽高为零的非法区域;细化可见槽位查找,禁用响应式界面的 JEI 原始未缩放槽位回退,并防止外部控件的鼠标移动被二次换算。
- 移除本模组对非 Omni CPU 的统一限制:协处理器超过 256 时,不再强行压为 255,使其自身的协处理器数量生效。
- 更新超限算枢、水晶样板存储及研究解锁相关的中英文提示和 GuideME 文档。
- 同步更新 README、API 文档、版本说明及 CurseForge 介绍;移除依赖个人 Downloads 目录的一次性贴图导入脚本,保留运行时资源与动画生成源图。
升级说明
- 如果 2.0.2 的阵列使用了超过 300 页,请先将第 301~1,000 页的样板迁出,再升级。 这些槽位不在本版支持的库存范围内。变更存储格式前请备份世界。
- 搬迁或重建阵列时保留带样板的量子水晶;成型阵列的样板库不再全部保存在控制器中。
- 若构筑井使用了原先外围九个服务位置,请将服务方块迁到正前方或新增中央位置,并按投影补回原位置所需方块。
- 完全退出游戏/关闭服务器后替换文件,客户端和服务端使用相同版本,每个实例只保留一个启用的万象构序 JAR。Mod ID 仍为
molecularmanipulator。 - 本包适用于 Minecraft 1.21.1 NeoForge。AppliedEnhancements 仍需单独安装;Advanced AE 对基础模组为可选前置,对默认万物演算研究分支和超限算枢配方为必要条件。
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