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OmniSequence: Transfinite

An endgame AE2 and ExtendedAE addon featuring molecular rewriting, transfinite crafting storage, massive parallel processing, and quantum-linked multiblocks.
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omnisequence-transfinite-2.0.9-forge.jar

File nameomnisequence-transfinite-2.0.9-forge.jar
Uploader
HibikiShinoHibikiShino
Uploaded
Oct 17, 2026
Downloads
46
Size
3.2 MB
Mod Loaders
Forge
File ID
9229066
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:omnisequence-transfinite-1624558:9229066")

Learn more about Curse Maven

What's new

OmniSequence: Transfinite 2.0.9

English

Added

  • Added the Compact Singularity Hub, combining resource collection, Sequence Matter generation, duplication and quantum networking in one block. It is available through creative inventory or commands, with no default crafting recipe.
  • Added Gravity Crystals through Special: Exotic Matter Studies research. Their 5×5×5 fields support wall and ceiling walking, an empty-hand right-click repulsion toggle, and redstone pause without a power supply.
  • Added Ghost Matter as a retained catalyst for Gravity Crystal fabrication. Water suppresses its damaging effects; breaking its support leaves a one-minute hazard.
  • Added Miniature Supernova, unlocked by Event Horizon research and fabricated from 100 Miniature Black Holes plus 100 Miniature White Holes.
  • Added a 36-slot Catalysts page to Fabrication Pattern Assemblies. Loaded assemblies in the same formed well share non-consumed catalysts, and larger batches do not multiply catalyst requirements.
  • Added Encode and upload to fabrication well in JEI when opening fabrication recipes from a Pattern Encoding Terminal. One blank pattern encodes the complete recipe and uploads it to an available assembly belonging to the player's team.
  • Added batch submission support for Neo ECO, Data Energistics Trinity and Lightning Tech CPUs, while preserving native smart-doubling pattern batch counts.

Improved

  • Molecular Auto Crafters now deliver directly to connected output targets without a separate interface output slot. They retry when destinations are full and deliver reusable container returns with the crafted products.
  • Auto Crafter stock limits can check either the ME network or the actual output destination, including matching items in enabled neighboring containers.
  • Fabrication Well orders accept large counted deliveries and charge processing energy as work advances.
  • Fabrication Pattern Assembly pages retain synchronized pattern and catalyst contents when switching tabs.
  • Singularity resource collection displays the server's effective batch size and interval. Changing the interval starts a fresh collection cycle.
  • Placed miniature holes bind to the player's FTB team, or to the individual when FTB Teams is absent. Black holes send items and non-player entities to the nearest same-team white hole in the same dimension; white holes have no placement limit and keep their chunks loaded.
  • Research material preparation and admission share stock reads to reduce repeated inventory scans.
  • Updated the English and Chinese in-game machine guides, including clearer JEI and GuideME recipe quantities and catalyst information.

Fixed

  • Fixed fullscreen blackouts near Molecular Center, Omni Computation and other affected multiblock effects when approaching them or looking from particular angles.
  • White-hole and black-hole lens effects stay anchored to their world positions while walking with view bobbing enabled, including the Singularity Hub white hole and placed miniature holes.
  • Corrected camera position and orientation under changed gravity, and restored smooth view transitions when gravity switches.
  • Improved gravity compatibility when Antarchy fields, inversion and transitions overlap.
  • Fixed duplicate overlapping tooltips in the Molecular Auto Crafter interface.
  • Crystal Catalyzer recipes with explicit consumed-input mappings now correctly check their catalysts.
  • Saved Fabrication Well batches pause when their recipe is unavailable instead of advancing without it.
  • Fixed Omni CPU cyclic orders being incorrectly reported as missing materials when Applied Enhancements automatic planning is disabled.
  • Fixed planning and submission failures involving secondary item or fluid outputs and external batch patterns. When optional optimizations cannot apply, the complete original job is preserved and normal planning is used.
  • Exact crafting supports a single counted delivery up to the signed 64-bit count limit.

Adjusted

  • Aligned all Singularity Hub controller and component recipe quantities with Minecraft 1.21.1, reducing 40 affected material inputs to 1/10,000 of their previous Forge costs.
  • Changed the Miniature Black Hole recipe from 100,000 AE2 Singularities to 10,000, and the Miniature White Hole recipe from 1,000,000,000 AE2 Matter Balls to 10 Miniature Black Holes.
  • The Singularity Hub controller and White Hole Resource Core each now require one Miniature Supernova instead of 10,000 miniature holes.
  • Singularity Base Stairs and Slabs now use crafting-table recipes: six casings produce four stairs, and three casings produce six slabs.
  • Renamed the Singularity Hub accelerator slot to reflect its Sequence Matter generation role.

中文

新增

  • 新增单方块视界奇点天枢,集成资源采集、奇点序质生成、复制与量子联网功能。通过创造模式物品栏或命令获取,没有默认合成配方。
  • 通过“特殊: 异态物质学”研究解锁引力水晶,在 5×5×5 范围内支持墙面与天花板行走,空手右键切换推离模式,红石信号可暂停,无需供能。
  • 新增幽灵物质,作为制作引力水晶时不消耗的催化剂。水可抑制其伤害效果,破坏支撑后会留下持续一分钟的危险区域。
  • 新增微型超新星,由视界奇点研究解锁,消耗微型黑洞与微型白洞各 100 个构筑。
  • 物质构筑井样板总成新增 36 槽催化剂页面。同一座成型构筑井内已加载的总成共享催化剂,合成不消耗催化剂,批量合成不放大催化剂需求。
  • 从样板编码终端打开 JEI 构筑井配方时,新增“编码并上传至构筑井”按钮:消耗一张空白样板,按完整配方编码并上传到所属队伍有空位的总成。
  • 支持 Neo ECO、数据能源三位一体和闪电科技 CPU 的批量下单,并保留原生智能倍增样板自身的批次数量。

改进

  • 分子自动合成器直接向连接的输出目标交付产物,界面移除独立输出槽位。目标空间不足时自动重试,合成产物与可复用容器一并交付。
  • 自动合成器的库存上限可选择检查 ME 网络或实际输出目标,并统计已启用的相邻容器中的同类物品。
  • 构筑井支持大型计数投料,处理过程按进度消耗能量。
  • 切换物质构筑井样板总成页面时,保留同步的样板与催化剂内容。
  • 奇点资源采集界面显示服务器实际批量和周期;修改周期后重新计时。
  • 放置的微型黑白洞绑定玩家 FTB 队伍,未安装 FTB Teams 时绑定个人。黑洞将掉落物和非玩家实体传送到同维度、同队最近的白洞;白洞无放置数量上限,并保持所在区块加载。
  • 研究备料与启动共用库存读取,减少重复扫描。
  • 更新中英文游戏内机器指南,完善 JEI、GuideME 的配方数量和催化剂说明。

修复

  • 修复靠近构序矩阵、万物演算等受影响的多方块特效,或从特定角度观察时出现全屏黑屏的问题。
  • 修复开启视角摇晃后,玩家走动时奇点天枢白洞及放置的微型白洞、黑洞透镜特效偏离世界位置的问题。
  • 修正重力改变后的相机位置与朝向,恢复重力切换时的平滑视角过渡。
  • 改善 Antarchy 引力场、反重力和切换过程重叠时的兼容表现。
  • 修复分子自动合成器界面同时出现两个重叠提示窗的问题。
  • 水晶催化器使用显式消耗输入映射的配方现在会正确检查催化剂。
  • 已保存的构筑井批次在找不到配方时会暂停,不再跳过配方检查继续处理。
  • 修复 Applied Enhancements 关闭自动规划时,Omni CPU 循环合成订单被误判为缺料的问题。
  • 修复带物品或流体副产物、外部批量样板的规划与提交失败。可选优化无法应用时,保留完整原订单并回退正常规划。
  • 精确合成支持单次接收达到有符号 64 位整数上限的计数投料。

调整

  • 将奇点天枢主控与组件配方数量全部对齐 Minecraft 1.21.1,40 项材料投入降至先前 Forge 数量的万分之一。
  • 微型黑洞配方由 100,000 个 AE2 奇点改为 10,000 个;微型白洞配方由 1,000,000,000 个 AE2 物质球改为 10 个微型黑洞。
  • 奇点天枢主控与白洞资源核心各改为消耗一枚微型超新星,替代原先各 10,000 个微型洞的投入。
  • 天枢基壳楼梯、台阶改为工作台配方:6 个基壳制作 4 个楼梯,3 个基壳制作 6 个台阶。
  • 将奇点天枢的加速槽名称调整为奇点序质生成槽。

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