OmniSequence: Transfinite
Endgame automation for Applied Energistics 2 and ExtendedAE: 64-bit crafting orders, safe recipe-graph acceleration, adaptive material dispatch, persistent molecular machines, and quantum-linked multiblocks.
OmniSequence: Transfinite is an endgame AE2 / ExtendedAE expansion built for modpacks where ordinary crafting CPUs and machine interfaces are no longer enough. It extends the complete automation chain—from planning an enormous order, through distributing its materials, to executing recipes and preserving their state across unloads or restarts.
The mod is designed to scale AE2 without discarding AE2's recipe rules. Fast paths are used only when their behavior can be proven deterministic; anything unsafe or unsupported falls back to the native AE2 path.
Key Features
Transfinite Autocrafting
- Raises the configurable amount of a single AE2 crafting order into Java's
64-bit
longrange. - Supports AE2 Creative Storage Cells and ExtendedAE Infinite Storage Cells, including safe handling of extremely large or unlimited quantities.
- Prevents large-count UI and wireless auto-stock overlays from overflowing ordinary 32-bit counters.
- Keeps crafting counts, storage use, expected outputs, energy, and missing materials accounted for with long-count-aware logic.
Long.MAX_VALUE storage and parallelism are logical planning limits, not a
promise to perform that many physical machine operations in one tick. Actual
throughput still depends on available materials, power, server performance, and
the machines that accept each recipe.
Safe MAX_FAST Recipe Calculation
An active Omni-Computation Core can compile deterministic AE2 recipe trees into an aggregated graph instead of expanding every repeated craft separately. This can dramatically reduce calculation time for huge, deeply nested orders.
- Repeated recipe subtrees are merged into long-count graph operations.
- Multiple candidate recipes preserve AE2's priority and input order.
- Craftable intermediate ingredients continue expanding into their recipes, so the missing-material screen reports the genuinely unavailable base materials.
- Exact crafting, smithing-table, and stonecutting patterns can use the fast deterministic path.
- Stable catalysts and tools that deterministically gain exactly one durability damage per craft can be planned in batches and executed by supported molecular machines.
- Substitutions, random or contextual remainders, key-changing containers, unsafe cycles, and unknown pattern behavior fall back to AE2 automatically.
MAX_FAST belongs to the Omni-Computation Core. Installing the mod by itself does not replace calculations performed by ordinary AE2 crafting CPUs; a formed core with material calculation enabled must participate in the ME Network.
Adaptive Material Dispatch
Planning a large order is only useful if its materials can reach machines safely. OmniSequence uses feedback-driven dispatch rather than blindly pushing the theoretical parallel limit.
- Providers that explicitly support atomic batching can receive complete long-sized logical batches.
- Safe single-input recipes sent to ordinary providers can scale across ticks
as
1 → 2 → 4 → 8 → …, reacting to acceptance and congestion. - Multi-input and otherwise non-scalable recipes are sent as repeated complete
1×recipes, preventing different ingredients from being split across the wrong machines. - A server-wide, load-adaptive time budget and rotating work order keep large jobs moving without letting one CPU, pattern, or provider monopolize a tick.
- Native AE2 and ExtendedAE behavior is preserved, with optional compatibility for Advanced AE, ExtendedAE Plus, AE2LT, and other public AE providers.
Endgame Machines and Multiblocks
Molecular Sequence Rewrite Array (Minecraft 1.21.1 NeoForge)
- Stores 360 patterns across 10 pages.
- Provides virtual high parallelism and can complete supported recipes in as little as one machine tick.
- Preserves deterministic catalyst and durability-tool pools across saves and returns their exact remaining states when a job is canceled.
- Uses a persistent safety buffer for intermediate products and container remainders.
Assembler Matrix Sequence Rewrite Core
- Installs inside an ExtendedAE Assembler Matrix in place of ordinary crafting and speed cores.
- Runs real recipe assembly and remainder behavior while batching supported reusable tools.
- Aggregates outputs and safely returns them to the ME Network.
Omni-Computation Core
- A fixed
31 × 31 × 39endgame structure withLong.MAX_VALUE-scale logical crafting storage and parallel capacity. - Creates virtual CPU lanes for active jobs while reserving idle capacity for new requests.
- Provides the safe MAX_FAST planner and high-throughput dispatch scheduler.
- Preserves tasks, internal materials, and progress while structure chunks are unavailable or the structure is temporarily damaged.
Sequence Array
- A fixed
31 × 46 × 31multiblock controlled by the Sequence Array Controller. - Accepts encoded AE2 crafting, smithing-table, and stonecutting patterns; processing, blank, and invalid patterns are rejected.
- Supports persistent reusable inputs, multi-tool durability pools, and exact cancellation refunds.
- Includes independent RGB effects, safe two-step dismantling confirmation, structure projection, automatic construction, and automatic dismantling.
- Does not force-load chunks. Work pauses when any structure chunk is missing and resumes after the structure is available and valid again.
Stateful molecular machines do not spill an unsafe number of item entities when broken with an active batch or long-count output buffer. They drop one NBT-backed recovery machine instead; placing it again restores the pending state.
Quantum-Linked ME Access
Large controllers include an entangled quantum endpoint. Pair an Entangled Singularity between the controller and a powered remote AE2 Quantum Ring to access that network across dimensions.
- Construction materials, patterns, jobs, storage access, power, and dismantled blocks can travel through the remote network.
- The link disconnects safely when the remote side unloads, loses power, or has a frequency conflict, and reconnects when conditions recover.
- Quantum access consumes an additional 512 AE/t and one AE channel.
Matter Sequence Rewriting
The Sequence Array can deconstruct eligible items into four independently stored sequence categories—metal, mineral, crystal, and organic—and reproduce items from a blueprint sample.
- Pack authors can define exact-item and tag-based rules in
config/molecularmanipulator/matter_rewrite_rules.json. - Exact rules take priority over tag rules.
- Items carrying custom data such as enchantments, custom names, durability, or container contents are not copied or destroyed by this system.
- AE2 Acceleration Cards reduce processing time.
In-Game Documentation
The primary machines include AE2 GuideME pages. Hover a supported item in an
inventory or JEI and press G to open its purpose, structure instructions,
network requirements, pattern support, and controls.
Use the in-game structure projection and JEI information as the authoritative material list and orientation reference for large multiblocks.
Versions and Compatibility
- Minecraft 1.21.1 / NeoForge: the primary build and the full feature set described on this page.
- Minecraft 1.20.1 / Forge: a compatibility build with its own changelog. It does not register the standalone Molecular Sequence Rewrite Array block; pattern storage and matter rewriting remain available through the Sequence Array multiblock.
- The mod is required on both the client and server.
- Install the required dependencies shown on the CurseForge Relations tab. The primary integrations are Applied Energistics 2, ExtendedAE, Glodium, and—on the current NeoForge build—LDLib2.
- Optional integrations include Advanced AE, ExtendedAE Plus, JEI, and AE2WTLib-compatible terminals.
Known incompatibility on Minecraft 1.21.1 NeoForge: Expanded AE
2.1.1is blocked because that exact version bundles a conflicting AppliedFlux provider mixin. This refers to Expanded AE, not ExtendedAE or AppliedFlux itself.
The technical namespace and Mod ID remain molecularmanipulator to preserve
compatibility with existing worlds, configurations, and modpack scripts.
Installation
- Download the file that matches your exact Minecraft version and loader.
- Install every required dependency listed for that file.
- Place the same OmniSequence build in both client and server
modsfolders. - Keep only one active
omnisequence-transfinite-*.jarin each folder. - Fully stop the client or server before replacing the JAR, then restart it.
For upgrades that change crafting behavior, cancel calculations created by an older build and submit them again so the recipe graph is rebuilt from clean state.
Modpack and Developer Support
- Server and client behavior is configurable without replacing the core mod.
- Matter rewriting is data-driven for modpack authors.
- On the current Minecraft 1.21.1 NeoForge build, the public Omni Batch Provider API lets third-party pattern machines opt into explicit atomic batching without a private compatibility adapter.
- Diagnostic logging is available for MAX_FAST timing and fallback reasons.
Links
- Source code: https://github.com/AyaYumi/OmniSequence-Transfinite
- Issue tracker: https://github.com/AyaYumi/OmniSequence-Transfinite/issues
- License: MIT