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OmniSequence: Transfinite

An endgame AE2 and ExtendedAE addon featuring molecular rewriting, transfinite crafting storage, massive parallel processing, and quantum-linked multiblocks.
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omnisequence-transfinite-2.0.1-fix.jar

File nameomnisequence-transfinite-2.0.1-fix.jar
Uploader
HibikiShinoHibikiShino
Uploaded
Sep 9, 2026
Downloads
56
Size
1.3 MB
Mod Loaders
NeoForge
File ID
8841502
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:omnisequence-transfinite-1624558:8841502"

Learn more about Curse Maven

What's new

OmniSequence: Transfinite 2.0.1-fix

Minecraft 1.21.1 / NeoForge / Java 21

English

Fixed

Area Fix
Third-party controls Machine panels now apply responsive scaling only to their own content. Injected controls such as the FTB sidebar and Dark Mode button retain their screen positions and size.
Mouse input and focus Routed clicks, movement, dragging, release and scrolling through the correct coordinate space. External controls keep normal focus and keyboard behavior; machine controls retain logical menu coordinates.
JEI layout Registered the fitted bounds of responsive machine screens, converted AE2 exclusion zones, and supplied the visible hit areas for normal items. This prevents layout gaps and misplaced ingredient interactions caused by unscaled bounds.
LDLib2 exclusion areas Converted the molecular-center and Omni-computation overlays' cached exclusion rectangles before JEI reads them. The original LDLib2 layout cache stays unchanged, avoiding repeated scaling on later frames.
Long button captions Fixed native AE2 button captions being completely clipped at large GUI scales. Their clipping rectangles now follow the text's render transform. The fix also covers output-direction captions beside neighbor icons and retains AE2's existing button appearance and scrolling behavior.
LDLib2 text and pointer handling Verified that LDLib2's own clipping already follows the pose matrix. Its modular widgets continue receiving raw screen mouse coordinates during rendering, so LDLib2 performs its inverse transform exactly once.

中文

修复

项目 修复内容
第三方控件 响应式缩放仅作用于机器自身内容。FTB 侧栏、Dark Mode 等注入控件保持屏幕位置和大小,避免被机器面板一起缩小或移动。
鼠标输入与焦点 按正确坐标系处理点击、移动、拖动、松开及滚轮;外部控件保留正常焦点和键盘行为,机器控件继续使用菜单逻辑坐标。
JEI 布局 为响应式机器界面注册实际显示边界,转换 AE2 避让区域,并提供普通物品的实际命中区域,修复未缩放边界造成的异常留白和物品交互错位。
LDLib2 避让区域 构序阵列和万物演算界面向 JEI 上报前,转换 LDLib2 缓存的避让矩形;保留原始布局缓存,避免后续帧反复缩放。
长按钮文字 修复大 GUI 缩放下原生 AE2 按钮长文字被完全裁掉的问题,裁剪框现已跟随文字绘制矩阵。相邻方块图标旁的输出方向文字也一并修复,保留 AE2 原有按钮样式及滚动行为。
LDLib2 文字与指针 已验证 LDLib2 自身裁剪会正确跟随矩阵;模块化控件绘制时继续接收原始屏幕鼠标坐标,由 LDLib2 恰好执行一次逆变换。

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