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NCL Skins

Build complete looks with skins, capes, Classic or Slim models, and outer layers, then switch between them right in Minecraft
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1.3.0+1.21.11-neoforge

File namenclskins-1.3.0+1.21.11-neoforge.jar
Uploader
NaoCraftLabNaoCraftLab
Uploaded
Oct 23, 2026
Downloads
4
Size
2.8 MB
Mod Loaders
NeoForge
File ID
9303649
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:nclskins-1637371:9303649"

Learn more about Curse Maven

What's new

Added

  • Customizable Player Models support

    • Use skins with CPM models in saved looks and switch between them without restarting the game
    • Preview models and their animations in the look editor after joining a world (the main menu shows the base skin)
    • Get warnings about damaged CPM data and potential conflicts with active Fresh Moves and Just Expressions facial animations
    • Customizable Player Models must be installed to display the models
  • CPM model imports

    • Import .cpmmodel and .cpmproject files from your device or a link without manually exporting them to a skin first
    • If a model needs a base skin, choose one during import, then preview and save the finished look
    • If the model data cannot be embedded in the skin, NCL Skins automatically uploads it to CPM Paste. This requires a licensed Minecraft account. The look depends on the published model remaining available
  • CPM capes and elytra

    • Set the priority of capes and elytra built into a model relative to other providers
    • Use a regular cape instead of CPM accessories while keeping the model and its animations
    • Inspect available accessories in the Embedded collection after joining a world without changing the look's saved assignments
  • MinecraftCapes capes

    • Use MinecraftCapes capes for yourself and other players without installing the separate MinecraftCapes mod
    • HD textures and animations are supported. Cape enchantment glint also works with Wavey Capes
    • Set the provider's priority and open the service's account page directly from Providers
  • Animated capes and more HD formats

    • Import GIF animations and PNGs with vertically stacked frames. Up to 64 frames are supported, with frame sizes of 64×32, 128×64, 256×128, 512×256, 1024×512, and 2048×1024 pixels
    • Use these capes in resource pack collections and save them in looks with their full animation
    • Thumbnails play the animation on hover, while the full player preview plays it continuously
    • The new HD and animated cape formats require NCL Skins 1.3.0. These capes do not appear in older versions
  • Embedded Sneaky Capes previews

    • Preview the selected skin's cape in a separate editor card, even without joining a world
    • Inspecting the cape does not change the look's saved assignments
  • Outer-layer controls on the providers screen

    • Toggle the head, body, and leg outer layers when the provider configuration makes the look editor unavailable
    • Changes apply to the player immediately and are saved in Minecraft settings without overwriting the saved look

Changed

  • Provider refresh
    • When a row is selected, the button refreshes only that source. With no row selected, it refreshes all enabled sources in the current tab
    • Refreshing no longer blocks the entire screen. Other available actions remain usable while the source loads

Fixed

  • Fixed Sneaky Capes rendering on other players and embedded cape recovery after reconnecting or refreshing appearance state
  • An unavailable cape no longer discards a prepared custom skin waiting to be applied
  • Fixed abrupt changes in model lighting when moving the cursor in menus and previews
  • Selection and keyboard focus outlines no longer extend beyond the scrollable provider list