Description
Nanonaitor's Defenders
Add off-hand melee shield-weapons inspired by RuneScape's Defenders to Minecraft.
Defenders combine parries, melee protection, passive attack bonuses, and guarded combat. Players can attack and mine while guarding (aka shielding) with a Defender.
Meant as an offensive off-hand option for 1-handed melee fighting.
Core Mechanics
- Equip in off-hand and hold right-click to parry/guard.
- Parry activates within 1 second of being hit while guarding.
- Parries negate melee damage, knock back the attacker, and apply Slowness III and Vulnerable for 2 seconds.
- After the parry window, guarding reduces melee damage by 30%.
- Parrying and guarding against applicable attacks consume durability.
- Players can attack and mine while guarding.
- Defenders don't work vs ranged attacks. *Some enchantments can reduce ranged damage.
- Guarding reduces movement speed to 50%.
- Defenders provide flat melee-damage and attack-speed bonuses while equipped off hand.
- Defenders can be used as main-hand weapons but can't guard from the main hand.
- Shield-disabling weapons can temporarily disable an actively guarding Defender.
- Exclusive Enchantments.
Defender Materials
Not main use, but can be utilized as a main-hand weapon as well. [1.8 attack speed]
| Defender | Off-Hand Damage | Off-Hand Attack Speed | Main-Hand Damage | Specialization |
|---|---|---|---|---|
| Wood Defender | +1 | +0.15 | 3 | +10% movement speed while guarding |
| Stone Defender | +1.25 | +0.05 | 4 | Stronger parry knockback |
| Gold Defender | +1.25 | +0.25 | 3 | +0.2 main-hand attack speed |
| Iron Defender | +2 | +0.10 | 4.5 | Balanced baseline |
| Diamond Defender | +3 | +0.15 | 5.5 | Parry debuffs last +1 second |
| Bronze Defender | +1.5 | +0.10 | 4.5 | Balanced early-game material |
| Silver Defender | +2.25 | +0.20 | 4 | Anti-undead bonuses |
| Steel Defender | +2.5 | +0.05 | 5 | +5% guarding damage reduction |
| Umbrium Defender | +2 | +0.15 | 4.5 | Higher enchantability |
| Dragonbone Defender | +3.25 | +0.10 | 6 | High-tier base material |
| Flamed Dragonbone Defender | +3.5 | +0.10 | 7.5 | Ice and Fire fire-blood effects |
| Iced Dragonbone Defender | +3.5 | +0.10 | 7.5 | Ice and Fire ice-blood effects |
| Electric Dragonbone Defender | +3.5 | +0.10 | 7.5 | Ice and Fire lightning-blood effects |
| Desert Myrmex Defender | +2.5 | +0.20 | 4 | Myrmex +4 damage bonus |
| Jungle Myrmex Defender | +2.5 | +0.20 | 4 | Myrmex +4 damage bonus |
| Desert Myrmex Stinger Defender | +2.5 | +0.20 | 4 | Myrmex bonus and Poison III |
| Jungle Myrmex Stinger Defender | +2.5 | +0.20 | 4 | Myrmex bonus and Poison III |
| Living Defender | +4 | +0.15 | 12 | SRP evolution and Immalleable |
| Sentient Defender | +4.5 | +0.20 | 16 | Immalleable and Viral |
Off-hand attack speed is added as a flat amount to the main-hand weapon's normal attack speed.
Material stats and traits can be adjusted or disabled through the configuration file.
Enchantments
| Enchantment | Maximum Level | Effect |
|---|---|---|
| Footwork | III | +10% movement speed per level while guarding |
| Reprisal | III | +1 damage per level to the next melee hit after a parry |
| Finesse | III | +0.5 off-hand melee damage per level |
| Reflexes | III | Extends the parry window by 0.1 seconds per level |
| Deflection | III | Reduces damage while guarding, with different scaling for melee and other damage |
| 6th Sense | I | 10% chance to auto-parry melee attacks and applies Glowing on any parry for 5 seconds |
Additional enchantment information:
- Deflection still allows manual perfect parries.
- Deflection cannot be combined with Reflexes or 6th Sense.
- Unbreaking and Mending are supported.
- Compatible sword enchantments can be applied to Defenders.
- Defender enchantment descriptions appear on enchanted books without cluttering applied Defender tooltips.
- Enabled Defender enchantment books appear in the Defenders creative tab.
- Enchantments and their effects can be enabled or disabled through the config.
Special Material Effects
Silver
- Adds +2 main-hand damage against undead.
- Perfect parries inflict 1 retaliation damage against undead attackers.
Myrmex
All Desert and Jungle Myrmex Defenders provide:
- +4 main-hand damage against non-anthropods and Death Worms.
Myrmex Stinger variants additionally provide:
- Poison III for 10 seconds from main-hand hits and perfect parries.
Dragon-Blooded
- Flamed: Ignites enemies and deals bonus damage against ice dragons.
- Iced: Freezes enemies and applies Slowness and Mining Fatigue.
- Electric: Produces chain lightning and bonus dragon damage.
These effects activate from main-hand attacks and perfect parries.
Living and Sentient Evolution
If Scape and Run: Parasites is installed:
- Living Defenders gain evolution points from parasite kills.
- Progress uses SRP's native
srpkillssystem and point display. - Living Defenders automatically evolve into Sentient Defenders at SRP's configured threshold.
- Parasite-only progression is enabled by default and can be changed in the config.
Evolution preserves:
- Enchantments
- Custom names
- Lore
- NBT data
- Relative durability
Living Defender perfect parries apply Immalleable I for 5 seconds.
Sentient Defender perfect parries apply Immalleable I and Viral I for 5 seconds.
Optional Compatibility
Compatibility is detected automatically. Missing optional mods won't prevent Defenders from loading.
Supported integrations include:
- Ice and Fire: Dragons
- Defiled Lands
- Spartan Weaponry and compatible material providers
- Scape and Run: Parasites
- So Many Enchantments
- Better Survival mod
- Everything Nunchaku
Better Survival Nunchaku and weapons enabled by Everything Nunchaku can continue attacking while a Defender is raised, held, or lowered.
The Wood, Stone, Gold, Iron, and Diamond Defenders require only Forge.
Configuration
Modpack authors can configure:
- Perfect-parry timing and recovery
- Sustained damage reduction
- Main-hand and off-hand damage
- Per-material off-hand attack speed
- Material-specific traits
- Main-hand Defender attack speed
- Blocking movement penalty
- Durability costs
- Perfect-parry sound volume
- Supported damage categories
- Shield-disabling behavior
- Continuous attacks while guarding
- Enchantment availability and strength
- Additional compatible enchantments
- Optional compatibility effects
- Living Defender evolution requirements
Requirements
- Minecraft: 1.12.2
- Mod Loader: Forge 14.23.5.2860
- Java: Java 8 compatible
- Required dependencies: None beyond Forge



