This mod library adds the basics of a mechanical power system. Originally this code sat unused in Embers source code but I've extracted it and made it run on its own with a few extensions.
Current Features
- Iron Axles (Reference Implementation)
- Gearboxes, as designed for use in Embers. Gears must be inserted into these on all faces where axles should connect. Power output is input divided by number of connected outputs.
- Iron Gears (Reference Implementation) (Supports oredicted iron gears)
- Creative Source for testing
- Gears can have different behaviors for power transfer implemented. Should be flexible enough to produce interesting transfer mechanics.
- Redstone control
- Merger Gearboxes
- Gearbox and axle reorientation
- Lubricant API
Planned Features
- More robustness
- Min and max length restrictions for axles
Contact
If you're looking to contact me about this project, head to my Discord.
Also check out Mystical Gears!
Other mods implementing the Mystical Mechanics API:
Really great mod, I especially like the sound of the gears, the only thing that's slightly bugging me is how the gears in gearboxes turn in an impossible way (for example two gears next to each other spinning the same way), but that's just more of an aesthetic thing really
In reply to thextrunner:
Get the lubricant capability of the tile entity in question
then just call lubricate on the capability with a proper ILubricant instance.
A very cool looking mod, would like to see more compat of course. It would also be nice if Exnihilo Creatio's auto-sifter shaft could hook up to them as well.
Alot of Talk in the Ember Documentation that these should connect to the Bore, but next to no clue on HOW to connect it to the bore.
Thanks for working on this great mod! I look forward to future development! I have some feature suggestions that would be particularly useful for a modpack I'm working on:
- Compatibility with Immersive Engineering: Letting the windmill and waterwheel connect to mystical axles and/or gearboxes, and letting mystical gear axles power the kinetic dynamo. (+ an electric motor to convert RF or FE to mechanical power)
- Either some compatibility with Horse Power, or a custom horse-powered mechanical generator + millstone/sawmill
- Wooden axles (cheaper to make but with limits to transmission efficiency and/or max speed)
Oh and a handcrank (manually produce mechanical power at the cost of hunger) would be great as well!
In reply to proceduraldialectics:
Yeah this looks really cool, but doesn't serve much purpose without mod compatibility. Would love IE integration.
If you have Embers Rekindled installed is this redundant?
Edit: Nvm, I had a closer look. It is not redundant.
Ah heck, this is the aesthetic I've been looking for in minecraft. I wish I knew how to mod so I could make this useful.
Do you plan to make mods that work using this system in the future?
Since you're a member of Better With Mods dev team, may I ask if it's going to be used in BWM for its gearboxes and axles?
In reply to NitroBoy2:
Does this mod add additional embers content?
(I mean is the power system useable right now)
this looks awsooom OwO <3
+1