Minecraft Mineralogy
Minecraft Mineralogy adds real world stones in a realistic layering pattern - because there's no such thing as 'stone' in a geology textbook!
Craftable Items
Stone furnaces - make furnaces out of the mineralogy stone types, e.g. basalt furnaces textured correctly, which take on the characteristics of the stone they are made from.
Stone Reliefs - decorative stone carvings
Slabs and Double Slabs - the Mineralogy slabs can be placed together as double slabs, and can be places in all possible orientations
Rocksalt lamps - Rock salt lamps are pretty, and they can be placed on all surfaces.
Rocksalt street lamps
Polished and Brick - Most mineralogy stones can be polished with sand, turned into brick or both.
Walls - Most mineralogy stones can be crafted into walls
Stairs - Most of the mineralogy stone types can be crafted into stairs
Note: These screenshots were taken using the Mineralogy x128 texture pack and the Chocapiv V7 Low shader pack, with Optifine
Add-Ons
Mineralogy Golems Add-on - SkyJay has developed a fantastic add-on which allows you to create golems from the Mineralogy stone types!
Compatability
Mineralogy should be compatible with most mods, I haven't yet found a mod it specifically doesn't work with, in terms of terrain generation I can confirm it certainly works with;
- Biomes O Plenty
- Natura
- Realistic Terrain Generation
- OreSpawn
- BaseMetals
Important note for combining with other mods in a pack
The newest versions of mineralogy include a lot of new craftable items, and rock types which makes it more likely to reach the 4k block limit in Minecraft 1.12, to solve this I suggest either using Just Enough ID's mod in your pack, or if you do not wish to and are hitting the limit opening the Mineralogy config file and switching off some of the craftable items, such as reliefs (which account for a lot of blocks).
Stone types
Igneous
- Andesite
- Basalt
- Diorite
- Granite
- Rhyolite
- Pegmatite
- Diabase
- Gabbro
- Peridotite
- Basaltic Glass
- Scoria
- Tuff
Sedimentary
- Shale
- Conglomerate
- Dolomite
- Limestone
- Marble
- Siltstone
- Rock Salt
Metamorphic
- Slate
- Schist
- Gneiss
- Phyllite
- Amphibolite
- Hornfels
- Quartzite
- Novaculite
Other Languages
Talk to the developers on Discord: Here and Navigate to the #Mineralogy channel
Requirements
This mod requires that you install Minecraft Forge, the version will depend on which version of Minecraft you are using, usually the most recent recommended download of for for your version is correct.
Texture Packs
There are three levels of texture resolution available. The default textures are low-resolution (16x16 pixels, same as Minecraft), but I recommend trying the high-resolution (128x128 or 64x64 pixels) textures via the high-res texture pack.
Q&A
Q: Why make this mod?
A: Minecraft is a game that involves a lot of mining, yet it takes very little inspiration from actual geology. I made this mod to give Minecraft more of a geology vibe. After all, there's no mineral called "stone" in the geology textbook.
Q: Where's the cobblestone?!
A: Many of the stone types can be used as cobblestone or as stone in crafting recipes. If you want "Stone", smelt gravel. If you want "Cobblestone", craft two blocks of rock with 2 blocks of gravel.
Q: There's too much lag when generating new chunks!
A: Yes, that can happen. Mineralogy puts a lot more computation into world generation, so you don't want to run the server (or play single-player) on a computer with a slow CPU. I tried to improve performance as much as possible, but there's no getting around the fact that the stone type needs to be calculated for every single underground block in the game.
Q: Why do the ores look funny?
A: I re-textured the ores to better match the appearance of the new rock types. You can change them back by making your own texture pack from the default Minecraft resources.
Q:What can I make with these new types of stone?
A: In addition to being able to use them in place of cobblestone in existing recipes, they can be used following a normal recipe pattern to construct slabs, stairs and walls, in addition to this brickwork may be crafted by placing the stone in a 2x2 grid, stone may be polished by placing with sand in the crafting grid, the polished stones may also be converted to brickwork, and finally these refined block types may also in turn be used to craft slabs, stairs and walls.
Languages Supported
- English
- French (Français)
- German (Deutsche)
- Spanish (Español)
- Chinese (中文)
Mineralogy works great alongside it's cousin mod Base Metals also by MMD.
News
In development
Mineralogy 1.14
Mineralogy 1.14 whilst being fully compatible with previous versions is a complete rewrite of the mod, it will look the same and behave the same, but under the hood it us being developed using common standards such as a high level of configuration, recipes etc all handled via JSON's with an emphasis on maximizing it's compatibility (or ability to be made compatible) with other mods within a pack.
Of particular note, the geomes (geological biomes) will be fully configurable so you'll be able to create your own.
Is making polished rock salt impossible for anyone else on here? I canNOT craft it by any means!
In reply to Kyberkreeper
I don't beleive I added a polished variant, you're right there should be one..
Does anyone have config settings that keeps mineralogy rocks from overtaking the underground? Underground dungeons weren't spawning, possibly because it was looking for "minecraft:stone", and I couldn't find any chests as a result. I tried setting "PLACE_MINERALOGY_ROCK" to false, but then none of the rocks spawn. I mostly want small pockets of these rocks to spawn instead of it replacing all the stone. I tried using COFH to add veins of the rocks, but that didn't work either. (I'm using COFH for other ore veins, so I know that mod is working).
This mod has some of the best-looking blocks of all the available 1.12.2 rock mods, so I don't want to give up on it if I don't have to.
In reply to deadly_accurate:
What I think you can do then is this, if you take the latest alpha of mineralogy it is integrated with Orespawn, you can then turn off the mineralogy layering as you did but add the mineralogy rocks into the orespawn config, they will then spawn in clusters however you configure them.
In reply to SkyBlade1978:
That works! Thank you. I'm even getting the rocks I've specified on planets (I'm using the Prehistoric Fauna mod's dimensions as planets for Adv. Rocketry).
In reply to deadly_accurate:
That's cool, sounds like you're getting an interesting pack together there.
What would the mod id and block resource location be for naturally generating basalt, and is there a way to get this information (I used another mod to export lists of blocks, but could not find raw basalt (or igneous). I tried looking through some of your code but could figure it out. I'm getting questions about compatibility and it looks like all it would take is to edit a line of my config:
S:BasaltBlocks=climaticbiomesjbg:basalt
...to use your basalt instead of mine.
Thanks.
In reply to JaredBGreat:
The Mineralogy blocks don't use meta values so to get the full name e.g. modid:blockname you should just be able to press F3 and look at the block, let me know if that does/doesn't help I can open up the code if necessary to answer it.
In reply to SkyBlade1978:
Thanks. I didn't think of that. (I wonder why it didn't appear in my list of blocks?)
In reply to JaredBGreat:
Maybe its to do with the sequence of events the mod adds it's blocks, and when and how the list is built.
will this mod ever be upgraded to more recent versions? Or is it hard with the world generation?
In reply to kellney:
Yes on both questions, it will be, I did make a start on it, but the world gen is different and I haven't had time to look at it yet, but it will be updated.
In reply to kellney:
My current thinking is to start the update after 1.17/1.18 caves and cliffs is released as those updates will change the world generation system again.
Oh heavens I was not expecting this mod to be updated again, I am so happy thank you for the update!
In reply to rockclanhawkstar:
This one was a bug fix, but a version 1.14+ is in the works
The configuration options don't work
sedimentary_whitelist - broken, does nothing
igneous_whitelist - broken, does nothing
metamorphic_whitelist - broken, does nothing
GENERATE_RELIEFS - broken, all the other feature disable configurations also don't work
In reply to squidkinginc:
That is very odd, is this the 1.12 build?
In reply to SkyBlade1978:
Yes, 1.12 is still developed right?
In reply to squidkinginc:
I'll do fixes for it (time permitting), and we do have a stone type update in the works when the artist finishes it however, mineralogy by the way it works internally has a lot of blocks, so I don't plant to add any new block types to 1.12 as it risks more people not being able to use it in larger mod packs due to the 4k block limit.
I am also partway into a 1.14+ version but that's on the back burner while I work on IronAgeFurniture, but to be sure newer versions will come (Mineralogy is still my favourite mod, as a player and a modder)
In reply to squidkinginc:
I just put a new beta up, as you were right there was a bug in the GENERATE_RELIEFS config switch, I fixed that bug, if you could let me know if that part now works for you.
With regard to the whitelist, please send me (e.g. on Discord) a copy that part of your config so I can take a look. The whitelist code I inherited from DrCyano and as such I'm not as familiar with it but, I will see if it can be fixed up.