minecraftdungeonsv1-10.1-neoforge-1.21.4.jar
Curse Maven Snippet
What's new
Weapon Balancing
Ive split weapons into catagorys of Support, Heavy, Swift (This only really matters for the uniques)
- Support - Gives the player currently using a positive effect
- Swift - Deals Negative Effects to the player being attacked
- Heavy - Deals Heavy damage but at a cost of your speed
Important things to know is that every Swift weapons and Support base damage will always be below 12 attack damage, Heavy weapons can be above that.
Changes
- Broadsword base damage has been increased
- Bone Cudgle base damage has been increased
- Broadsword will now give the player slowness
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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