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Dungeons Weapons

Adds 30 Weapons from Minecraft Dungeons including their Unique Varients

File Details

McDungeonWeaponsV8.0.1

  • R
  • Sep 2, 2024
  • 1.18 MB
  • 52.9K
  • 1.20.1
  • Forge

File Name

dungeonweaponsv1-8.0.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecraft-dungeons-weapons-837311:5687321")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

BETTER COMBAT COMPATIBILTY!

Thanks to a amazing plugin by MinoBanana I have made my mod compatible with the bettercombat mod! Now you can enjoy fighting with accuate Minecraft Dungeon animations and unqiue combat or good old vanila minecraft.

Note: There may be some balancing issues with the weapons in better combat so please tell me of anything that maybe to overpowered or weak :>

 

New Gamerules

DoStormlanderGriefing - When attacking with stormlander it will summon real lighting and cause fire damage Off by default

DoCursedAxeGriefing - The cursed axe explotions will grief the world On by defualt

FortunePickaxe - Changes the pre set looting 4 enchantment on Reinforced Diamond pickaxes to fortune 4 Off by defualt (Note: If you already have a RDP in the world changing the gamerule will not reset its enchantments only new ones created)

CursedAxeExplotionPower - Changes the explotion power of the cursed axe up to 5, same level as a respawn anchors explotion for refrence Set to 1 by defualt

Weapon Mecanic Changes

Sunsgrace - Now has a 50% chance to give instant health 2

Fangs of frost - Now has chance to deal 3 freezing damage along with slowness 2 for 4 seconds

Broadsword - Damage reduced and now has built in sharpness 5

Cursed axe - Will no longer have a chance to give weakness and summon a explotion at random, instead when a entitys health is equal or less than 0.3 a explotion will summon with the power of 1 (Nerd speak for it explodes peeps on low health)

Growing staff -  no longer gives strength when swinging, Has been buffed and will now give strength 2 for 2 seconds after hitting a entity

Stormlander - Lighting it summons now deals slightly weaker damage.

Visual Changes

All lllager runes have now had the texture revamped to now instead of having a rune on there it will be the weapon the rune belongs to. (makes it easier to know which rune is for what and I was totally not running out of runes)

The models for the Reinforced iron sword, Sinister sword, Dagger, Fangs of frost, Cutlass, Nameless blade now all apear brighter in the inventory.

 (I lost a lot of data from the mod and only had a backup from verison 6.0.0 meaning I had to recreate everything lost ( °□°) ︵ ┻━┻ and when making the models I found away for them to look nicer/brighter in the inventory the rest of the weapons will get the same treatment as I continue development)

Recipe Change

Seperated reinforced diamond sword Illager rune and reinforced diamond pickaxe Illager rune now both having there own recipes

Stormlanders Illager rune recpie has been changed to be more relevant to what it does. (I really need to make a wiki about all this junk ◑.◑)

MCreator Link

I fixed the issue! you no longer need it to play the game

Unless I am forgetting anything that is everything ive added and changed since the last update sorry about there being no new weapons or recent updates but I have been uber busy with college stuff and life junk so recreating parts of the mod took its time, Thank you guys all for waiting so long and I hope you Enjoy! ⊂((・▽・))⊃