Dungeons Weapons

Adds 30 Weapons from Minecraft Dungeons including their Unique Varients

File Details

minecraftdungeonsv3-beta2-neoforge-1.21.1.jar

  • B
  • Jul 2, 2026
  • 1.39 MB
  • 106
  • 1.21.1
  • NeoForge

File Name

minecraftdungeonsv3-beta2-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:minecraft-dungeons-weapons-837311:8360795"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Hey this is the second beta for DungeonsWeapons 11 or V3 as there are lots of changes made with in this verison! It could cause bugs and is not finished many things can and will change! Any feedback would be more than helpful to help balance or change things!

Special thanks to blouish_ for all the help he did he was truly the brains behind this go check him out on curseforge and instagram he has pretty cool mods!

Changes:

Uniquesmithing only requires a weapon and illager rune new update

Piggy Banks will now only spawn in raids

Sunsgrace will now give regeneration to the user and can also give regeneration to any entity if the user right clicks on the entity

Models and textures of some weapons(& varients) have been updated this includes Reinforced Iron Sword, Mace, Great Hammer, Gauntlets and Hunters armor.

Weapons and Unique varients can now spawn in some structures including Woodland Mansion, Trail Ruins, Nether Fortress, Bastion, Mineshaft, Ancient City, Stronghold, Desert Temple, Buried Treasure and Shipwrecks

Uniquesmith recipe now need a gold block instead of cobblestone

Hawkbrand and Hammer Of Gravity now have special varients only accessible through the Unqiuesmith that being the Sinister Sword and the Bonehead Hammer 

Update

 

Added new painting named Island map