minecolonies-mages-1.0.0.jar
Curse Maven Snippet
What's new
1.0.0 - Initial Release
- Added MineColonies Mage Guard integration with Iron's Spellbooks (native spell casting)
- Added intelligent spell selection (self-heal, offensive, and ally support priorities)
- Added progressive spellbook request system (tier-based progression)
- Added threat-aware casting logic (hostile check + line of sight + combat memory)
- Added anti-spam casting cooldowns and same-spell recast lock
- Added cultist-like combat movement (orbit, chase, retreat, strafe)
- Added potion-use blocking to keep mage behavior focused on spellcasting
- Added automatic spellbook equip handling for mage guards
- Added combat research unlock flow: "Mage Troops"
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

