minecolonies-mages-v2.3-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
MineColonies Mages 2.3 � NeoForge 1.21.1
Mage guard combat fix � mage guards kite, flee, and keep casting instead of freezing after the first spell.
Fixed
- Freeze after first cast � guards stay in combat and continue casting on cooldown
- No flee / no orbit � retreat and strafe around targets using MineColonies pathfinding plus combat kiting
- Idle while mobs close in � too-close range forces reposition instead of standing still
- Stuck Iron's Spellbooks cast state � NPC
MagicDataresets after instant spells - Double cast / sound with no effect � removed spellbook swing and duplicate fallback casts
Included from earlier 2.3 builds
- Performance hotfix � no per-tick citizen reflection scan
- Dedicated mage model �
minecoloniesmages:magetextures in the jar - JobMage persistence, spellbook requests, channel spells, recruitment sync (2.2+)
Requirements
- Minecraft 1.21.1
- NeoForge 21.1+
- MineColonies 1.1.1319-1.21.1+
- Iron's Spellbooks 1.21.1-3.16.0+
This mod has no additional files

