promotional bannermobile promotional banner

MineColonies Mages (IronSpells integration)

Adds a new guard type called: "Mage" to MineColonies that casts any Iron's Spellbooks spells intelligently. Auto-progression, threat detection, and smooth Iron's Spellbooks spells combat movement.
2026-04-07_14.33.47.png

2026-04-07_14.33.47.png

2026-04-08_16.58.48.png

2026-04-08_16.58.48.png

2026-04-08_17.00.04.png

2026-04-08_17.00.04.png

video thumbnail

Description

MineColonies Mages Integration

Description

Transform your MineColonies guards into powerful spellcasters using Iron's Spellbooks.

This mod allows any citizen to become a mage by unlocking the "Mage Troops" research in the Combat tech tree. Once unlocked, you can assign a citizen to the Mage job in any military building, and they will automatically request spellbooks from Iron's Spellbooks to cast spells in combat.


Features

Intelligent Combat AI

  • Dynamic spell selection: automatically heals when low on health, casts offensive spells against enemies, and supports wounded allies
  • Smart threat detection: only casts spells when real hostiles are nearby (8-second combat memory)
  • Adaptive cooldowns: prevents spell spam with a type-aware cooldown system
  • Validated targeting: line-of-sight checks with a 32-block detection range

Progressive Spell Mastery

  • Automatic book requests: mages request better spellbooks as they gain experience
  • Five-tier progression system based on citizen levels
  • No skill restrictions: full access to all Iron's Spellbooks spells
  • Smart equipment system: automatically equips the best available spellbook

Smooth Combat Movement

  • Orbiting behavior: maintains optimal combat distance (8–12 blocks) while circling enemies
  • Strategic positioning: advances when far and retreats when too close
  • Consistent targeting: always faces the enemy during combat movement

 

Requirements

  • Minecraft 1.20.1 (Forge)
  • MineColonies (latest compatible version)
  • Iron's Spellbooks (latest compatible version)

Getting Started

  1. Install the mod in the mods folder

  2. Research "Mage Troops" in the colony Combat tech tree

  3. Assign a citizen as a Mage in any military building (e.g., Guard Tower)

  4. Provide a spellbook with at least one spell

  5. Your mage is ready to defend the colony using magic


How It Works

Mages will:

  • Detect enemies within a 32-block radius
  • Heal themselves when below 50% health
  • Use offensive spells against enemies
  • Support allies with healing magic
  • Automatically request better spellbooks
  • Avoid spell spam through intelligent cooldowns
  • Move strategically using advanced combat behavior inspired by Iron's Spellbooks

The MineColonies Mages (IronSpells integration) Team

profile avatar
Owner
  • 2
    Projects
  • 2.4K
    Downloads

More from Anpexx

  • MineColonies CustomRaids project image

    MineColonies CustomRaids

    • 637
    • Mods

    CustomRaids Integration adds configurable MineColonies raids supporting any mob, including modded creatures. Create raid types, choose entities, names, set count/level/weight, and manage all settings in-game via UI.

    • 637
    • April 12, 2026
    • Mods
  • MineColonies CustomRaids project image

    MineColonies CustomRaids

    • 637
    • Mods

    CustomRaids Integration adds configurable MineColonies raids supporting any mob, including modded creatures. Create raid types, choose entities, names, set count/level/weight, and manage all settings in-game via UI.

    • 637
    • April 12, 2026
    • Mods