minecolonies-mages-v2.3-forge-1.20.1.jar
Curse Maven Snippet
What's new
MineColonies Mages 2.3 — Forge 1.20.1
Mage guard combat fix — mage guards kite, flee, and keep casting instead of freezing after the first spell.
Fixed
- Freeze after first cast — guards stay in combat and continue casting on cooldown
- No flee / no orbit — retreat and strafe around targets using MineColonies pathfinding plus combat kiting
- Idle while mobs close in — too-close range forces reposition instead of standing still
- Stuck Iron's Spellbooks cast state — NPC
MagicDataresets after instant spells - Double cast / sound with no effect — removed spellbook swing and duplicate fallback casts
Included from earlier 2.3 builds
- Performance hotfix — no per-tick citizen reflection scan
- Dedicated mage model —
minecoloniesmages:magetextures in the jar - JobMage persistence, spellbook requests, channel spells, recruitment sync (2.2+)
Requirements
- Minecraft 1.20.1
- Forge 47.4.10+
- MineColonies 1.20.1-1.1+
- Iron's Spellbooks 1.20.1-3.0.0+
This mod has no additional files

