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Midnight Madness

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Description

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Midnight Madness requires GeckoLib

GeckoLib

Made with MCreator(https://mcreator.net/modification/96084/midnight-madness)

Latest updates:

Demonic Era for 1.19.2, 1.19.4 and 1.20.1:

Demons:
- General:
  - All demons are now identified as undead.
  - Added "Battle Mode" mechanic:
    - Allows demons with abilities to use them only when in battle. 
    - Turns on when the demon takes damage.
    - Turns off 2 minutes after last damage was taken.
- 1 new demonic boss - Demon King:
  - Has 1000 health, 20 armor, 36 attack damage.
  - Lives in his castle in the Underworld.
  - Has 4 active abilities:
    - "Lord of Death" - Demon King summons demons and armored Wither Skeletons to fight for him.
    - "Eternal Chaos" - Demon King buffs all demons in 27 block radius.
    - "Heart of the Underworld" - Demon King calls out to the Underworld and heals himself and all demons in 30 block radius. Demon King doesn't use the ability outside of the Underworld.
    - "Withering Horror" - Demon King summons the Wither.
  - Has 3 stages which define what abilities he can use:
    - 1st stage(800 and more health) - only "Lord of Death" ability.
    - 2nd stage(300-800 health) - "Lord of Death" and "Eternal Chaos" abilities.
    - 3rd stage(50-300 health) - "Withering Horror" and "Heart of the Underworld" abilities.
  - Has passive Fear aura as well.
- Dark Wolf:
  - Decreased minimum light level required for spawn from 9 to 7.
- Fallen King:
  - Added missing spawn restrictions(Thanks Zhyrux).
- Hanged Man:
  - Updated all animations.
  - Decreased movement speed from 0.45 to 0.42.
- Imitator:
  - Added missing spawn restrictions(Thanks Zhyrux).
- Reaper:
  - Changed step height to 1.2 blocks.
- Skeleton King:
  - Changed step height to 3 blocks.
  - Decreased movement speed from 0.66 to 0.63.
  - Added chat messages(can be disabled in config).
  - Added new ability - "Call of the Skeleton King":
    - Passive aura, applies new "Call of the Skeleton King" effect on all entities in 18 block radius.
    - If a human being dies with this effect, a Skeleton(80%) or Wither Skeleton(20%) will spawn on its place.
  - Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
- Underworld Guardian:
  - Updated "Ground Shake" ability: 
    - Minimal possible damage changed to 6.
    - Changed damage range to 25.
    - Now deals 6 more damage every 5 blocks closer to the Underworld Guardian(6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
  - Changed step height to 2.4 blocks.
  - Disabled attack animation(Underworld Guardian now stomps the target instead of punching).
- Underworld Horror:
  - Changed step height to 1.6 blocks.

Structures:
- 1 new structure - Demon King's Castle:
  - Spawns in the Underworld, Underworld Wastelands biome.
  - Rare, 1 structure in 124 chunks.
  - Contains spawners of demons and chests full of loot.
  - Also contains a boss to fight - the Demon King himself!
  - Often gets cut off on one side because of how MCreator and Minecraft work with large structures, I'm still trying to fix this.
- Arena:
  - Structure removed.
- Necropolis:
  - Removed unnecessary blocks inside the structure.

Items:
- Added 1 new Strange Note that will help the player to understand that the Demon King is tired of waiting.
- Added 1 new Necronomicon Page(Demonic Bosses, page 3).
- Horrifying/Dragon Souls are now immune to fire.
- Midnight Necronomicon:
  - Added new information.
  - Rewritten all Demonic Bosses' pages. The lore has slightly changed.
  - Text fixes and corrections for some pages.

Armory & Tools:
- 1 new sword - Awakened Eternal Devourer:
  - Has 32 damage, 6666 durability, 28 enchantability.
  - Has 100% chance to extract soul from killed entity.
  - Has active ability - "Soul Hunger": for 10 seconds Awakened Eternal Devourer consumes every soul it extracts and heals the owner with it. Cooldown: 60 seconds, health on kill: 20% of target's maximum health.
  - Disables soul drop when the "Soul Hunger" is active.
- 1 new armor part - Awakened Dark Crown:
  - Has a curse that previously belonged to the Dark Crown(Unchanged).
  - Prevents souls from escaping the wearer's inventory.
  - Makes wearer fearless as well.
- Rebalanced Cursed swords.
- 24 new Cursed tools: Netherite and Demonic Pickaxes, Axes, Shovels and Hoes cursed with all possible types of souls.
- 4 new Broken tools: Pickaxe, Axe, Shovel, Hoe. Can be obtained the same way as Broken Sword(by performing nonexistent ritual with Netherite tool).
- Dark Crown:
  - No longer prevents souls from escaping the wearer's inventory.
  - No longer curses the wearer.
  - Increased durability.
  - Changed enchantability.
- Increased Demonic Armor enchantability from 9 to 17.
- Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.

Advancements:
- 4 new advancements:
  - The Revenge of Humanity(Defeat the Demon King).
  - Grim Fate(Defeat the Skeleton King using Awakened Eternal Devourer).
  - Horrifying Harvest(Curse the Demonic Hoe with Horrifying Soul).
  - The One True King(Equip the Awakened Dark Crown and the Awakened Eternal Devourer at the same time).

Other:
- Improved soul drop system.
- Added config option to enable/disable full moon power-up for demons(Midnight Madness Configuration).
- Decreased the default chance of Souls leaving from 0,005 to 0,004(from 0,009 to 0,008 during Soul Harvest).
- Decreased the default chance of Dark Souls leaving during Soul Harvest from 0,007 to 0,006.
- Added new "Armory & Tools" creative tab.
- Fixed Cursed Altar consuming more souls than needed(Soul Energy mechanic).
- Updated JEI info for certain items.
- Updated ???'s chat messages, added new, cleared unused.
- Suspicious Stew made from Fearflower now gives Fear instead of Wither.
- Fearflower now works like Wither Rose: it applies Fear for 3 seconds to any entity that passes through it.
And a lot of other small changes and fixes.

Enjoy the demonic era, mortals! I'll go back to my necronomicon...

 

1.3.5 for 1.18.2:
Demons:
- General:
  - All demons are now immune to fear.
- Dark Wolf:
  - Decreased damage from 8 to 6.
  - Slightly decreased spawn rate and density.
- Soul Weaver:
  - Slightly decreased spawn density.
- Skeleton King:
  - Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
  - Improved the procedure of space-checking before spawning.
  - Now gains Resistance lvl 5 while spawning.
  - Updated Eternal Devourer model.
  - Improved ability "Immortal Power"(2nd ability):
    - Skeleton King now casts it 10 seconds after his health went below 300.
    - Cooldown of ability now starts the moment Skeleton King's health went below 300.
    - Decreased cooldown.
- Underworld Guardian:
  - Now casts the "Ground Shake" ability 10 seconds after spawn.
  - Improved the procedure of space-checking before spawning.
  - Fixed spawning too high when awakened from statue.
  - Now gains Resistance lvl 5 while spawning.
Structures:
- Underworld Portal:
  - Updated the structure.
  - Moved to the Overworld.
- Necropolis:
  - Updated the structure.
Tools and Armory:
- Necromancer's Staff:
  - Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
  - Now drops from Necromancer similar way a Bow drops from Skeleton.
  - Decreased cooldown.
Other:
- Updated descriptions for Midnight Necronomicon and Enchanted Midnight Necronomicon.
- Removed fire spreading properties from Infernal Soil and Infernal Stone.
- Improved Fear and Fearlessness effects mechanics.
- Wandering Trader is now considered human.
- Added Fear potions. Can be brewed from Horror Clot.

Midnight Madness 1.6+ is compatible with:

- Nonexistent+

- Born in Chaos

Mobs from these mods will drop souls, if the compatibility is enabled in config file(Midnight Madness Compatibility).

Supported languages:

- English
- Russian

Mod reviews:
- Russian(v 1.1)

My other projects:
- Nonexistent+
- Timeless Power
- DotA Mod
- LTA Universe

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