Medical system

Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on

File Details

medsystem-neoforge-2.7.0+1.21.1

  • R
  • May 31, 2026
  • 1.70 MB
  • 183
  • 1.21.1
  • NeoForge

File Name

medsystem-neoforge-2.7.0+1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:med-system-1268501:8174052"
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Release 2.7.0+1.21.1

  • Added medsystem:armor_protection_area data component to allow setting of armor protection areas for specific armor items
  • Fixed totem of undying and other modded death protection items not correctly preventing death
    • Now recovers all limbs, removes pain and removes all negative effects such as bleeds
  • Configuration changes
    • Moved all armor-related configs to Armor section - this will rewrite your armor configs!
    • Added Modular armor multiplier to allow custom armor value multipliers for MODULAR_BOOSTED armor system
    • Added a config option to configure protection areas of each limb. So, chest armor can protect arms, legs or whatever you need