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Medical system

Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on

File Details

medsystem-neoforge-2.5.2+1.21.11

  • R
  • May 8, 2026
  • 1.67 MB
  • 18
  • 1.21.11
  • NeoForge

File Name

medsystem-neoforge-2.5.2+1.21.11.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:med-system-1268501:8057761"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Release 2.5.2+1.21.11

  • Now requires TarkovCraft: Core 2.4+ version
  • Adjusted pain shock unconscious handling
    • You now wake up only once reaching wake up threshold, previously you woke up as soon as you were below unconscious threshold
    • This means that unconscious mode from pain shock now lasts much longer in general
    • Can be adjusted in blood system data files for each entity (see wiki for more details)
  • Added config option for unconscious entity targeting
    • By default no entities should target you when you are unconscious
    • Added under Blood System section
  • Removed unused config options
    • light bleed decal count
    • heavy bleed decal count
  • Fixed Armor skill not being leveled up
  • Fixed Blood lost statistic not counting actual blood lost amount
  • Fixed several issues with blood particle spawning
  • Fixed icon health display overflowing its display section when player had a lot of health