File Details
medsystem-neoforge-2.5.0+1.21.11
- R
- Apr 14, 2026
- 1.66 MB
- 35
- 1.21.11
- NeoForge
File Name
medsystem-neoforge-2.5.0+1.21.11.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
Release 2.5.0+1.21.11
- Content backport from 26.1
- Added config options for setting max duration of some effects
- Injury recovery scaling option has been moved under status effects section
- Improvements to entity hitbox debug renderer
- Reworked crafting advancements
- splints/bandages now unlock once you receive first bleed or fracture
- surgery kit now unlocks after losing first limb
- the rest of craftings is still dependent on receiving damage
- Fixed incorrectly missed hits on moving entities
- Fixed blood decals falling through blocks such as snow or soul sand
- Fixed blood decal color being reset when its attached block changed
- Cleaned up internal health data - might cause issues when upgrading existing worlds from previous versions
- Unconscious entities no longer receive knockback nor can be pushed by other entities
- Unconscious mode now depends on internal shock statistic
- getting damage, fractures or losing limbs increases its value
- shock attribute is decreased naturally over time
- shock can be instantly removed using morphines
- Added two new bleed types: Moderate and Critical
- Added more config options for bleeds and fractures
- Removed default bleed/fracture chances from tools, now handled dynamically via item tags
- Added blood lost statistic
- Tooltip improvements
- Fixed bug where armors were not taking damage
- Added keybind to open health UI directly (unbound by default)
- Added config option to show the current blood level in health UI
- Removed hardcoded vanilla effects for foods
- now controlled via datapacks
- added new tag
medsystem:blood_regenerative_foods
- Fixed several missing localizations for config

