promotional bannermobile promotional banner

Medical system

Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on

File Details

medsystem-neoforge-2.5.0+26.1.1

  • R
  • Apr 4, 2026
  • 1.66 MB
  • 45
  • 26.1.2+2
  • NeoForge

File Name

medsystem-neoforge-2.5.0+26.1.1.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:med-system-1268501:7874987"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Release 2.5.0+26.1.1

  • Added config options for setting max duration of some effects
    • Injury recovery scaling option has been moved under status effects section
  • Improvements to entity hitbox debug renderer
  • Reworked crafting advancements
    • splints/bandages now unlock once you receive first bleed or fracture
    • surgery kit now unlocks after losing first limb
    • the rest of craftings is still dependent on receiving damage
  • Fixed incorrectly missed hits on moving entities
  • Fixed blood decals falling through blocks such as snow or soul sand
  • Fixed blood decal color being reset when its attached block changed