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Medical system

Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on

File Details

medsystem-neoforge-1.21.1-2.1.0-beta.1

  • B
  • Feb 1, 2026
  • 1.53 MB
  • 19
  • 1.21.1
  • NeoForge

File Name

medsystem-1.21.1-2.1.0-beta.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:med-system-1268501:7561329"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Release 1.21.1-2.1.0-beta.1

  • Improvements to hit detection
    • disabled hit approximation for players (controlled via entity tag medsystem:no_limb_hit_approximation)
    • improvements to melee hit calculation
    • improvements to projectile hit calculation
  • Forced player body rotation synchronization between server and clients
    • vanilla had inconsistent rotation between server and clients causing inconsistencies in hit detection
  • Added new experimental config options (require you to enable configuration Advanced mode when editing via GUI)
    • Strict player rotation synchronization: Enables player rotation synchronization. Defaults to true
    • Projectile hitbox inflation: Inflates entity default bounding box by specified amount for better hit detection. Defaults to 0.2