Mebahel's Elder Scrolls Core
Bring Elder Scrolls alchemy to Minecraft with iconic ingredients, powerful potions, and weapon coatings.
Mebahel's Elder Scrolls Core adds a growing collection of plants and alchemical materials inspired by the Elder Scrolls series. Harvest familiar ingredients, brew potions with paired beneficial and harmful effects, and use poisonous mixtures to coat your weapons and tools. Every feature is designed to fit naturally into Minecraft's existing exploration, brewing, and combat systems.
Dependencies
Forge / NeoForge
Fabric
Alchemical Ingredients
Most ingredients can be brewed from an Awkward Potion. The combined Nirnroot potion is created by adding either Nirnroot to a potion made from the other. Redstone Dust creates an extended variant, while Glowstone Dust creates a shorter but stronger variant whenever an upgraded effect is available.
| Ingredient | Potion effects |
|---|---|
| Crimson Nirnroot | Invisibility and Strength |
| Nirnroot | Invisibility and Resistance |
| Crimson Nirnroot + Nirnroot | Invisibility, Strength, and Resistance |
| Dwarven Oil | Haste and short-duration Weakness |
| Ectoplasm | Regeneration and Slow Falling |
| Glowing Mushroom | Night Vision and short-duration Nausea |
| Fire Salt | Fire Resistance and short-duration Regeneration |
| Hanging Moss | Absorption and Strength |
| Deathbell | Poison and Slowness |
All potions added by the mod have a distinctive enchanted glint and are available as regular, splash, and lingering potions, as well as tipped arrows where supported by Minecraft.
Elder Scrolls Flora
The ingredients are represented by plants and natural blocks designed for Elder Scrolls-inspired environments:
- Nirnroot and Crimson Nirnroot - Luminous plants with their recognizable ambient resonance.
- Deathbell - A poisonous flower used to create debilitating mixtures.
- Glowing Mushroom - A wall-growing luminous fungus used for Night Vision potions.
- Hanging Moss - A ceiling plant that grows downward like cave vines, but grows ten times more slowly and cannot be accelerated with Bone Meal.
Weapon Coatings
Turn poison and Instant Damage potions into temporary weapon coatings instead of drinking them.
After selecting a valid potion, choose a weapon or tool from your inventory. The coating is stored directly on the item and its tooltip displays the remaining charges, applied effects, and effect duration. Each direct hit consumes one charge and applies the coating after Minecraft's normal attack processing, preserving critical hits and compatibility with other combat behavior.
Applying another coating replaces the previous one. The number of charges is calculated from the potion's effects and duration, with separate balancing for Instant Damage potions.
Configuration
Weapon coating behavior is controlled through:
config/mebahelelderscrollscore/weapon_coatings.json
The configuration lets modpack creators:
- Choose which potion IDs are accepted as coatings.
- Adjust charges based on effect duration.
- Configure minimum and maximum charges.
- Balance Instant Damage charges.
- Apply a global charge multiplier.
- Configure coating effect durations for regular, extended, and enhanced potions.
- Decide whether coating menus pause the game.
- Enable or disable each confirmation popup independently.
Current Status
This mod is in active development and serves as the foundation for additional Elder Scrolls-inspired content.
Join the community and follow development on Discord: https://discord.com/invite/y8uC2NepkB

