Give your Fletching Table a purpose
Turn every vanilla Fletching Table into a four-slot workstation for efficient arrow crafting, tactical archery and caving. Keep using your vanilla bows and crossbows.
Craft smarter
- Craft 8 arrows from one flint, one stick and one feather.
- Combine 8 ordinary arrows with a regular potion to make matching tipped arrows without Dragon’s Breath. The glass bottle is returned.
- Craft four special arrow types at the workbench or through ordinary crafting-table recipes.
Four tactical arrows
- Torch Arrows: Place real torches on supported dry floors or walls. Blocked, underwater and unsupported impacts return a torch item. Successful living-entity hits ignite the target.
- Amethyst Piercing Arrows: 35% faster launch speed, inherent piercing and 0.99 water drag. Normal gravity remains enabled.
- Slime Ricochet Arrows: Bounce off blocks up to three times and apply knockback and Slowness II.
- Echo Grapple Arrows: Pull you toward anchors within 32 blocks, or reel mobs and nearby item drops toward you. Steering is bounded and grants temporary Slow Falling; sneaking cancels the pull.
Carry more and choose your shot
The Archer’s Quiver stores six arrow stacks. Sneak-right-click to open its inventory, use inventory right-clicks to insert or extract arrows, and press R while holding a bow or crossbow to cycle ammunition. Selected ammunition is supplied automatically. R can be rebound in Controls.
Supports vanilla bows, crossbows, dispensers and Multishot. Infinity retains vanilla rules: ordinary arrows can be free; utility arrows are consumed. Multishot auxiliary Torch Arrows cannot manufacture extra torches. English and Simplified Chinese localization included.
Requirements
Minecraft Java 1.21.1, Fabric Loader, Fabric API and Java 21. Required on both client and server. Exact tested versions: Fabric Loader 0.16.14 and Fabric API 0.116.6+1.21.1. MIT licensed.
Testing status
The packaged 1.0.0 JAR passed 14/14 automated headless GameTests, including all six acceptance scenarios and crafting/ammunition conservation checks. Manual graphical gameplay and real multiplayer validation remain outstanding. A standard Gradle build and full dedicated-server startup were blocked by the build environment.

