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MagiChem

An alchemical Mana and Artifice addon
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magichem-0.4.2.jar

File namemagichem-0.4.2.jar
Uploader
AranaiRaAranaiRa
Uploaded
Sep 6, 2024
Downloads
41
Size
3.2 MB
Mod Loaders
Forge
File ID
5696110
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:magichem-982204:5696110")

Learn more about Curse Maven

What's new

IF YOU ARE UPDATING FROM A PREVIOUS VERSION, BREAK ALL ELEMENTAL ACTUATORS BEFORE LOADING UP YOUR WORLD.

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New Features

  • Added the Conjurer, a T3 device that creates blocks or items from nothing. Functionally it's a magical cobblestone generator that can do things other than vanilla cobblestone.
  • Added Crystal Candles, a decorative lighting item. It looks like the crystal at the top of the Variegator. Added the Provide Materia construct task. The construct will deliver materia to a device that needs it—currently the Alchemical Nexus, Centrifuge, Fusery, Variegator, Conjurer, or any Elemental Actuator. Please note that a construct providing to the Nexus creates MUCH slower shlorps than the Nexus using its built in
  • Elemental Actuators can now be fueled with either the appropriate elemental Essentia, the appropriate elemental Eldrin power, or both. Supplying the actuator with both makes the device draw power only 1/3 as frequently (configurable). This should alleviate the Eldrin power crisis at T3 and make using actuators a lot more viable before Wellspring capturing. Like sorting materia, you can do advanced provisioning if the construct has a smart head, a caster arm, and is made of all T3+ materials.
  • Materia Vessels and Jars now have comparator support.
  • Elemental Actuators now use a shared, generic config for operation time.
  • You can no longer insert an unbound Power Spike into the Charging Talisman.
  • Added decorative Bleached Amethyst Blocks. They also cast light.

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Tweaks & Balance Changes

  • Materia that has yet to be bottled now appears as a little globby instead of using the bottled texture. Materia provided by constructs also delivers in this globby, unbottled form and can't be manually extracted.
  • Admixtures now have different textures depending on how far removed that Admixture is from being comprised of only Essentia. This should help make similarly colored Admixtures a bit more distinct from each other.
  • Bangles can also be crafted with Bleached Amethyst.
  • Reduced the Albedo and Citrinitas requirements of the Grand Distillery.
  • Fixed a massive framerate drop while looking at the Distillery's plugin compatibility.
  • Ritual of the Balanced Scales no longer creates incorrectly colored shlorps if exact numbers are in the jars/vessels.
  • The Orb of Alchemical Creativity can be inserted into the materia slot of Elemental Actuators to put them into creative mode.

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Bug Fixes

  • Added missing Coloring Cauldron break particles.
  • Fixed a crash related to the Coloring Cauldron's renderer.
  • Occult Matrix no longer runs if paused.
  • Occult Matrix now drops when broken.
  • Fusery and Centrifuge insert bottles into the correct slot.
  • Sort Materia from Device task now correctly respects having Void Excess set to false.
  • Pipe/Construct fluid extraction from the Inferno Engine and Deluge Purifier now behaves correctly.
  • You can now extract Steam from a Deluge Purifier and Smoke from an Inferno Engine with a vanilla bucket.
  • Broken devices now correctly retain their inventories when placed in Survival.
  • The Ritual of the Balanced Scales no longer duplicates the Sublimation Primer when materia jars/vessels have been placed incorrectly.
  • Magichemical Mechanisms now drop when broken.
  • Refractive Crystal Sand → Refractive Crystal Glass runeforge smelting time has been corrected.
  • Crystal Candles now drop when broken and have proper break particles.
  • Distillation at 100% Efficiency now respects recipes with reduced output rates.
  • Added missing advancements from 0.4.1 content. Whoops.