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MagiChem

An alchemical Mana and Artifice addon
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magichem-0.3.8.jar

File namemagichem-0.3.8.jar
Uploader
AranaiRaAranaiRa
Uploaded
Jul 20, 2024
Downloads
45
Size
2.5 MB
Mod Loaders
Forge
File ID
5547243
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:magichem-982204:5547243")

Learn more about Curse Maven

What's new

New Features

  • Added Catalytic Carbon. Burns 24x longer than coal (about half an hour) and enhances the Inferno Engine's speed boost. Crafted through Sublimation.
  • Added Thunderstone. Can be thrown with a right click to trigger a vanilla lightning strike at the impact point. Crafted through Sublimation.
  • Added Liquid Light. Deals damage and applies Weakness to undead creatures, dispels Blindness/Darkness and applies Glowing and Night Vision to living creatures. Crafted through Sublimation.
  • Added Winter Charge. Freezes water and creates snow buildup in a 3x3x3 area on right click. Crafted through Sublimation and notably doesn't require Admixture of Cold; it's a workaround for when you just can't find icy biomes.
  • Added Charging Talisman. Right click to open a GUI that accepts a Power Spike and an item that stores FE. Used to recharge items like Building Gadgets, though there's nothing in MagiChem that adds such items. Crafted through Nexus Sublimation.
  • The Circle of Power has a new slot for recharging items that use FE, like Building Gadgets.
  • Added the Orb of Alchemical Creativity. This is a creative testing item that isn't craftable, but it does have a codex page to describe what's going on.

—

Tweaks & Balance Changes

  • Advancements have been adjusted to something that better fits current progression.
  • Advancements necessary to increase MnA tier have been adjusted.
  • The ritual sublimation recipe for Magichemical Mechanisms now gives 2 and the Nexus sublimation recipe gives 3.
  • The Alchemical Nexus's power level setting can now only be changed when the device is idle.
  • GUI transforms were tweaked for certain blocks. Everything should be a lot more centered now.
  • Deluge Purifier now consumes water when drawing Eldrin power instead of when the linked machine completes a process. This is mostly a forward-thinking change, in the old setup it would be nearly impossible to supply a Grand device at a high power setting.
  • The slurry tank in the Fusery and the Alchemical Nexus can be filled by right clicking with an Academic Slurry Bucket or an urn containing Academic Slurry.
  • A Distillery will push items in its fuel slot to an Inferno Engine if one is connected and has space.
  • The Orb of Alchemical Creativity can be inserted into any slot of a Circle of Power to act as a reagent. It will never be consumed or spit out a waste product.
  • The Orb of Alchemical Creativity can be inserted into an Experience Exchanger to act as an infinite Alchemical Slurry source.
  • Right clicking a Materia Jar or Materia Vessel with the Orb of Alchemical Creativity adds 400 to its contents. It has no effect on an empty jar/vessel.
  • Using a Sublimation in Progress while in creative mode will now spit out all of the contained Materia, ignoring bottles in the player's inventory.

—

Bug Fixes

  • GUIs with recipe selectors no longer have a memory leak that causes the player's framerate to slow down until the GUI is closed.
  • GUIs with recipe selectors no longer close when the player hits their inventory key or the Curios inventory key. They'll only close on Escape now.
  • Magichemical Mechanism now has proper break particles.
  • Fixed some missing recipes in codex entries.
  • Power Spikes should now drop when broken if they're not bound to a Circle of Power.
  • Deluge Purifier now actually draws Water Eldrin power instead of just working on nothing.
  • Materia drawn from Materia Jars no longer appears 25 meters in the sky. Whoops.
  • Shlorps travel at the same speed on the client and server now.
  • Shlorps with a payload of 1 materia are now visible.
  • Shift-clicking into the first ingredient slot of the Alchemical Nexus works now.
  • Fusery, Centrifuge, and Elemental Actuators no longer cull in unexpected ways.
  • Ingredients for Nexus Sublimation can't be kept by pulling them out at the right part of the animation anymore.
  • The Alchemical Nexus now gobbles up the correct amount of Academic Slurry, instead of 40 times that amount.
  • Ghost routers that crash the game when interacted with should be far less common.
  • The Alchemical Nexus should no longer crash when an expected Materia source is missing.
  • The tooltips in the Alchemical Nexus GUI correctly report how much of each type of Materia has been provided.

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